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CLOUDBOND007 |
Game Progress Topic DIDN'T STEAL YOUR BUTTER! |
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Last Edited By: CLOUDBOND007 06/13/09 11:06 PM.
Edited 1 time.
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Captain Ladd Spencer |
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In RGB I watched Poultrygeist and The Joke's on Ray, and both were rancid.
Poultrygeist was just barely coherent and the way the 50-foot werechicken looked like a giant pear with a 40 foot ass was just distracting. Granted, it still wasn't as stupid looking at Ecto-3. Seriously guys, what the fuck? As immature as the premise of Joke's on Ray was, you really have to love how Ray's uncle was named "Gaylord" and the episode involves two imps who liked slapping their asses together, which may not have mattered so much if it weren't for things like Peter hosing his ass with a fire extinguisher and the knowledge of what's to come in that Very Beast Friends episode.
Last Edited By: Captain Ladd Spencer
06/13/09 11:32 PM.
Edited 1 times.
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da dick |
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huh. only 9 pages?
mw4: mercs. don't remember if i posted this but i completed the "steiner path" the 2nd time, on regular difficulty. the hacker run mission hanged on me a few times and i got killed once. the defenders seem to be harder to lure out on this difficulty. found out that as long as i stay outside of the walls, i could shoot down 2 of the assault mecs without activating them. the light mecs seem to spawn out of nowhere. and while i was outside the boundary of the fortress, i could destroy the helicopters hiding at the edge of the map before they lift off. the turrets also have trouble detecting me when i move in with my radar off. once i turn on my radar within their range, they still can't detect me! this way, i could took out most of the turrets and helicopters, before moving deeper in. running away after the hack was still somewhat dangerous as multiple mecs would literally pop out from the ground in front of the fortress, but i made it without much damage. later, i chose the "rogue" final mission. the alternative ending/mission; fighting to join the clans just to save some ursurper with no money to pay me, sounds like a mission no merc with half a brain would take. i probably could have beaten the rogue mission with all my mecs intact, if i used assault mecs only, and slowly sweep thru all the areas until everything's blown up. instead, i sat back with my personal lance of a fafnir and 2 hauptmans, and ordered the heavy lance to do most of the work until they got blown up. then i ran behind the dropship and waited for some of the enemies to waste ammo shooting at it. most of the enemies had trouble finding their way around the walls surrounding the dropship, so i could have jumpsniped them to death if i had plioted a victor or glady. couldn't do that while using an atlas, so i surprised them by flanking them , running behind a ridge before attacking.
Last Edited By: da dick
06/15/09 1:10 PM.
Edited 1 times.
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CLOUDBOND007 |
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huh. only 9 pages?The old topic? I don't know how many posts you have per page, but it was at 177 posts which is above normal. I like to keep them easy for me to archive. |
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Flying Omelette |
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In Super Punch-Out!!, I got to Hoy Quarlow. I'm out of practice with him, so I couldn't beat him, but usually once I get used to him he becomes very
easy for me. It's always the last two that give me trouble (same with regular Punch-Out. I've only occasionally gotten past Super Macho Man). I
haven't really been playing all that seriously, though. I've mostly been playing around with the time trial mode. I don't know if I'll ever be
able to match Facilitypro's times, though.
So anyway, I decided to retry Boulder Dash emulated. I beat Loops 1 and 2 legitimately on the NES, so I don't have any qualms about playing it on an emulator now. This is convenient for several reasons: 1. Don't have to worry about switching between the NES and PS2 on the big TV. 2. I can take screenshots in anticipation of a review. 3. I don't have to worry about typing the passwords every time I want to continue. I can either save state at that point or just leave the emulator running. That, and I keep losing the paper I wrote the passwords on. (I could leave the NES running, but that's a waste of electricity and might shorten its lifespan.) 4. I know it's cheating, but I might utilize some save state abuse at Loop 3. I don't think I'll ever finish it on the real NES because I got sick of having to do the same levels over and over again every time I lost all of my lives. The later stages are so elaborate that they require a lot of setup, and I hate going through all of that, only to lose the progress because of one stage I need to practice more. Once I beat a stage, I'd like to save state so that I never have to do it again. Even with cheating, I'm still not sure how much of Loop 3 I'll complete, and how much of Loop 4 I'll bother with. The game gets tiresome after awhile and the play control is not as good as it should be. |
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greybob |
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I watched Spaceballs today. Not Mel Brook's finest work (that honor belongs to either Young Frankenstein or Blazing Saddles), and it's kinda dumb, but there's still
some funny bits. It suffers quite a bit from Ebert's Law of Funny Names, which states that names that are meant to be jokes are rarely funny. And with
characters named Colonel Sanders, Yogurt, Pizza the Hut, and Lone Star, you can kind of see where this gets out of hand. Although Prince Valium is funny,
because his name was actually taken from an early draft of the Star Wars script!
I live on the internet.
Last Edited By: greybob
06/14/09 11:22 PM.
Edited 1 times.
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CLOUDBOND007 |
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I might have hit that brick wall mission in Scarface. You're supposed to escort someone out of the Babylon Club without them dying and it's so
obnoxious. There's just dozens of people attacking you and the guy you're escorting is dumb as fuck and doesn't even try to stay alive.
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Captain Ladd Spencer |
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So in Banjo-Kazooie I only need two more Jiggies (for finding all the Jingos and the Grunty Switch in Click Clock Woods) and maybe 40 notes between Rusty
Bucket Bay and Click Clock Woods. Unfortunately, I despise RBB, so I'm not going to bother going after all the notes there.
I poked into what was behind the 764 note door, but I'm way too tired to do that now. |
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greybob |
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You're tearing through that game even faster than I did.
I live on the internet.
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Bomberguy221 |
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I ended up beating Yoshi's Island DS. That was a rather disappointing final boss battle. The first part is reminiscient of the original Yoshi's Island
with the straight-up Baby Bowser fight. Next, regular Bowser appears (animated completely different from everyone else and looking like he'd fit in better
in a fan game) and you fight him roughly the same way.
Then, in a boring retread of the next "stage" in the original, all four of the babies riding four Yoshis fight this over-arching giant Bowser by aligning the shots to hit his head. This sucks because: 1. There's never any real threat of losing, but there's enough debris raining down to effectively make 30 star completion next to impossible (as if you still had that many), 2. Bowser is not approaching the platform, so there's no danger of him trampling you like in the original, and 3. Lining up the shots is a difficult task, as there's only one "aiming" interface and all four eggs have to hit him in the face to do damage. Nintendo had a good opportunity with this game, but they blew it. They made a difficult game, but it was because they designed the levels poorly and made them just too dang long for an on-the-go game system. It just wasn't fun to play. --- I'm going to do a perfect run of Super Mario Advance 2: SMB3. I've already completed the first three stages. All of my deaths so far have been for really dumb reasons like misjudging a jump (but I think that's one reason why the game gets such respect amongst the hardcore - one measly slip-up costs you big). |
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Crawl and 1OOO |
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FO was playing Super PunchOut, which got me to play it again a little, too. I let myself get *really* out of practice with this game.
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Flying Omelette |
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Well, it's a difficult game. But at least that's better than the time I hadn't played Super Mario Bros. 2 in over a year, picked it up and beat it
in 15 minutes, without warping, and I don't even think I lost any lives.
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Crawl and 1OOO |
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I think I get even more out of practice with Super Punch-Out!! than I do with the original. When I get out of practice with that one, it takes me a while just
to get used to the basic game, then I might have no more troubles until the end. With Super Punch-Out!!, there are even more patterns to memorize, and I can
forget maybe half the characters.
"Of the three ways in which men think that they acquire a knowledge of things--authority, reasoning, and experience--only the last is effective and able to bring peace to the intellect." -Roger Bacon |
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Captain Ladd Spencer |
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I went through Grunty's Furnace Fun and sat through the false ending, then got the last Jiggies and Honeycomb pieces. All I have left to do is beat
Gruntilda herself.
And apparently those critters were called Jinjos. Oh well. |
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greybob |
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I replayed a bit of New Super Mario Bros DS again recently. Some parts of some of the earlier levels aren't that bad, but from World 2 onwards, it just
goes downhill from there.
Not that the early levels are really that great, either. The first level is really bad, and you can plow right through it with the giant mushroom. All good parts in this game were already done in previous Mario Bros. games, too. How did this game get branded with the label of being the "revival" of classic Mario? No no no. That's wrong, people. Mario was never this piss easy. Extra lives are even more abundant than in Super Mario World. One thing I've never been able to figure out: why the hell are there shortcuts that let you skip entire Worlds in this game? Not only is the game already pretty easy, but there's a save feature, too!
I live on the internet.
Last Edited By: greybob
06/15/09 4:20 PM.
Edited 1 times.
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Captain Ladd Spencer |
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I finished that games with somewhere between 100 and 130 extra lives.
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CLOUDBOND007 |
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I beat that escort mission. In case anyone else plays this game, the secret was to replay the mission over and over and over until I won through pure random
chance.
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Captain Ladd Spencer |
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I beat Banjo-Kazooie, and ARGH, I unknowingly did something that castrated the fight with Gruntilda.
I tried fighting her a couple of times, and realize I was low on red feathers, and didn't open a door containing red feather refils. Thanks to the funky camera I though there were only three doors instead of four and the last door I was short 11 notes to open. So, I went over to bloody Rusty Bucket Bay to get the last 16 notes. After that, I go back to that door and open it, see a picture frame, scratch my head, put the pieces in, and BAM, double health. I know I should have just reset, but I collected all the notes in Rusty FuckIt Bay, you think I was going to throw that away? |
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Flying Omelette |
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I don't know what the big deal is. That's a legitimate thing you can acquire in the game. I don't think I've ever beaten the game without it.
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Captain Ladd Spencer |
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But I wanted to, and I feel like such an idiot for missing that fourth door anyway : (
When I beat her, she took off the red layer but none of the yellow, so I guess I could have challenged myself by pretending I only had one meter, except after you sit through the ending you can't fight her again on the same file, right? I guess some time in the future I'll have to replay the game and make a "Grunty fight" file like MaskedShiek had (what does Rare have against being able to copy files to another save slot?) |
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Captain Ladd Spencer |
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In RGB I've finished Vol. 4 Disc 1. Robo-Buster was lame, Short Stuff and Brooklyn Triangle went in one eye and out the other, and Follow that Hearse had a
few funny lines, but got so preachy it made me want to puke.
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