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Flying Omelette |
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Flying Omelette |
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Crawl and 1OOO |
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Crawl and 1OOO |
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Crawl and 1OOO |
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R-Type, Stage 8
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Crawl and 1OOO |
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Last Edited By: Flying Omelette
05/03/09 8:50 AM.
Edited 1 times.
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Crawl and 1OOO |
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Crawl and 1OOO |
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Flying Omelette |
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Flying Omelette |
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Gray leader rules |
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Here's a video of one of the extra areas added to the Saturn version of SotN. |
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Gray leader rules |
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In the Playstation version, the Underground gardens weren't ready although work had been started as there was a hidden tunnel and save room you can access through glitches. |
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Flying Omelette |
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The giant dead body boss in the Arcade version of Ikari Warriors. It's not sitting at a desk, it's strapped to a barricade. It also looks like its head is completely blown away. Also notice the swastika on the floor. Apparently, when you get past this, there is no fourth level like in the NES version. You rescue General Kawasaki and it's over. The very end of this video shows that. |
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Crawl and 1OOO |
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That is completely baffling. Why is the guy you rescue fucking huge? Why is he holding a nightstick? Hell, he probably could have rescued himself.
Unfortunately, I can't really see what the dead body looks like -- the Youtube video is too grainy. One thing that's great about Ikari Warriors was that a guy who wrote for Gamespot (and later EGM) said it was a timeless classic and much better than Goldeneye.
Last Edited By: Flying Omelette
05/07/09 8:03 AM.
Edited 1 times.
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greybob |
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"You did it! Congraturations! General Kawasaki never forget your glorious survival. Now you have honorable prize!"
Greatest ending ever?
I live on the internet.
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Flying Omelette |
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Why is the dead body fucking huge? Why even is there a dead body?
Here's a screenshot I found on vgmuseum.com. It looks like the head is intact after all. It seems like the videos I posted are of the Japanese version. The American version doesn't have the swastikas on the floor, and General Kawasaki doesn't show up in the ending. After you destroy the corpse, you just a message saying you rescued Colonel Cook (?). |
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Flying Omelette |
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The Atari 2600 version of the Ikari Warriors Corpse
NES version, just to have it in the topic for comparison:
This is one of my biggest video game mysteries. I wish I could find some explanation for this, but I've had no such luck yet. The implication in the arcade version is that you're fighting Neo-Nazis, but the implication by the additional fourth level in the NES version is that aliens are behind all of it (a la Contra). So, the theory I used to have is that when the aliens came, this guy was the original leader of the army you're fighting, but the aliens killed him and took over. So, when you get to the end, you think you're going to fight the general of a human army, but you find out he's already dead, so you have to uncover the true menace by finding the hidden staircase to the final level with the alien boss at the end. (None of that explains why he's so huge, but maybe that was just more for convenience - a dead sprite the same size as the normal characters in the game would not be as detailed and get the point across as easily.) That's a reasonable explanation, but the fact that the dead body exists in the arcade version and there is no fourth level (that was added to the NES version) and no alien enemies, that seems to imply that there should be another explanation for this...but what it could be, I haven't a clue.
Last Edited By: Flying Omelette
05/09/09 7:08 AM.
Edited 1 times.
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Crawl and 1OOO |
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Zombie Hitler?
Whatever the reason it's there, they must have considered it one of the most important elements in the game, to bother trying to reproduce it on the Atari 2600. |
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Flying Omelette |
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Zombie Hitler?I wondered if maybe there was some Bionic Commando-esque explanation that they were trying to revive Hitler and that was supposed to be his body. In the Japanese arcade version, the swastikas only show up at the approach to it (they're nowhere else in the game), so it does seem like that could be the implication. Is the outfit its wearing any kind of clue, does anyone know? Whatever the reason it's there, they must have considered it one of the most important elements in the game, to bother trying to reproduce it on the Atari 2600.I think what's great about that is that if you didn't see it in another version of the game, you'd have no idea that's what it is. It looks like a guy with a giant lightbulb for a head who's rather disappointed to see you. Anyway, back to actual videos: Ocarina of Time Beta Quest: Death Mountain Area - The beta version of Death Mountain (which is still in the game's ROM and can be accessed via hacking), looks very incomplete and has the music for the "Creation of Hyrule" cutscene playing during it. Strangest of all is that the Goddess Nayru from that cutscene is just hanging out at the top of the mountain. |
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Flying Omelette |
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