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pOrn Sigma |
The Overrated Games Irony |
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The biggest sign of a game being overrated is people calling it "underrated."
![]() It's time for revenge... |
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Flying Omelette |
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I take it you saw someone saying Shadow of the Colossus is underrated.
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MaskedSheik |
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Shadow Of The Colossus is Underrated its not a game its an Experience
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CLOUDBOND007 |
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It's more than an experience, it's one of the finest works of art produced in the last 50 years. And it shows, for the first time EVER, that games can
be more than a waste of time.
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Seth Koopa |
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SotC looks like a really awesome gaming experience, very inspiring. The only thing I don't like about it is the premise is that you must destroy the
Colossi to save a girl's life. It's 2008, haven't we had enough of those damsel-in-distress plots? A game with this scope deserved a more original
premise.
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pOrn Sigma |
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Flying Omelette wrote:I actually have, but it was quite a while ago and I already mentioned it. But also, remember Gamespy's Underrated Games article where they called Suikoden 2, Valkyrie Profile, Virtua Fighter 4, Rez, ICO, and a bunch of other massively popular and/or cruddy games underrated, or in some 2005 award article when they called LEGO Star Wars underrated? Also, at a forum I used to go to, there was this guy who would always call Lufia 2 the most underrated RPG ever, or the I-Mockery forum where somebody called Gate of Thunder the most underrated shooter ever. The thought just occured to me at school yesterday. ![]() It's time for revenge...
Last Edited By: pOrn Sigma
10/25/08 11:22 AM.
Edited 1 times.
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da dick |
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thunder force 3 is like the mostest underrated sequel ever.
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ParanormalDon |
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Seth Koopa wrote: i think that it had a very interesting premise, because they made it morally ambiguous whether or not it was right that you were killing the colossuses. from what i remember it was very interesting and sad when they died, like you were killing a small part of nature. |
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Captain Ladd Spencer |
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I might have given two shits about killing them had any of them had any personality or intelligence above a robot set to either "piddle around oblivious
to everything around you" or "piddle around oblivious to everything around you and maybe try to do something about the little man every once
in a while".
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Crawl and 1OOO |
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I thought the end of the game had some plot twist that made it less morally ambiguous?
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Captain Ladd Spencer |
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It's not so much a plot twist as a very predictable big reveal since anyone with a brain could see it coming from the beginning of the game (that the
mystery voice that was helping you turns out to be evil and was just using you to break the seal that was put on it, like we haven't seen that in every
cartoon ever made), but yeah, we find out the colossi were also evil (they were man-made statues animated by the Dormin, which may explain why they're so
reluctant to attack their rescuer).
You'd think the morally ambiguous part is you just released some evil for your girl, but then some priest pulls some stunt with the sword out of his ass, banishes the Dormin to another dimension raising the question of why the fuck nobody did that to begin with, revives the girl anyway, and turns the wanderer into a baby.
Last Edited By: Captain Ladd Spencer
11/21/08 11:10 AM.
Edited 3 times.
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Seth Koopa |
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ParanormalDon wrote:Well, that's very interesting indeed. That sounds very profound. Captain Ladd Spencer wrote:I'm guessing you don't like the game. |
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Captain Ladd Spencer |
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It's not that I don't like the game, it's that I fucking hate it.
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Seth Koopa |
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Well, you definitely sound like you played it an awful lot for a game you hate.
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Captain Ladd Spencer |
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A, the game is only about ten hours long (and can be beaten in four, and half of that is spent horseback riding).
B, if you're suggesting the only reason anyone should ever play a game to completion is if they liked it, you might want to look up "thought terminating cliche" on Wikipedia.
Last Edited By: Captain Ladd Spencer
11/28/08 9:27 PM.
Edited 3 times.
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Crawl and 1OOO |
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Captain Ladd Spencer |
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Well, I was just pointing out this isn't his first time in recent memory doing it.
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ACC KAIN |
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This is an elementary argument. It's definitely possible to keep playing a game even if you hated it.
There are any number of reasons why. (1) Anyone planning to review a game really should give it their best effort to complete it. I don't think they should have to get 100% of everything, but too many game reviews out there are based entirely on downloading a ROM and playing 5-10 minutes of it, or in the case of professionals, whatever they were able to complete of it before their deadline. (2) You might keep playing a bad game hoping that maybe it will get better. Especially if you've heard a lot of good things about it. (3) You might not be able to afford to have a lot of games at once and have nothing else to play. (4) Some games, even if they are bad, have a weird addictive quality (and not in a good way). TermiteJr insisted that a lot of people hate EverQuest but keep playing it anyway because it's so addictive. (My brother might try to counter that, but I think there must be some truth to it.) "No one can withstand
the power of KAIN"
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carlmarksguy |
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Ore you mite keep playin inone sittin so's you NEVER HAVTA PLAY IT AGIN ONCE YOU TBEAT IT! (mianly applys for games w/o GOOD SAVE SYSTMS. like
BLASTARMASTR)
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Flying Omelette |
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I have played games that I thought were kinda bad or mediocre, but I didn't quite hate them until I beat it and either the final boss or the ending or both
pissed me off so badly it drove me to hatred. That Record of Lodoss War for the Dreamcast was one example of that.
Also, I started hating the Bill & Ted game by the time I got about halfway through it, but since I knew I only had one level left and I only had to do three worlds I had already done before, I felt that giving up on it would be a copout. There's no sense in letting a game like that get the better of me. |
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greybob |
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I own ICO and Shadow of the Colosus. I haven't played the latter, but I can comment on the former. Basically, with both of these games, it's about
whether you look at them as "games" or "experiences." I know that's a horribly cliche thing to say about these games, but hey, it's
true!
On the one hand, ICO as a game is, well, less than impressive. It's too short, Yorda's completely helpless/useless, and most of the puzzles, with a couple of notable exeptions) boil down to "push crate, pull lever." Then there's the battle system, so unnecessary and repeatitive. In the last area, the game actually deterorates into just jumping from platforms and swinging across chains to get from point A to point B. The only good thing I can say about this is that there are some clever parts where ledges and platforms are integrated into the environment, like when you have to grab onto the blades of a windmill to carry you up to a higher level. I also like that puzzles revolve around what your character can and can't do physically instead of relying on endless inventory items and lateral thinking; this just wasn't implemented as well as it could have been. All in all, it's at least playable. On the OTHER hand, the game has a great atmosphere. The contrast between the dark insides of the castle and the bright outside areas is stunning, and the castle itself is breathtaking. The music, though there isn't alot of it, is pretty good. The one thing that kills the atmosphere is, once again, the battles. They come out of nowhere, and instead of being threatening or nerve-inducing, all this does is bring your adventurin' and puzzle-solvin' to a grinding halt. Then you get to hack at nearly identical enemies for ten minutes! Yay? One of the things brought up during discussion of this game is the unspoken relationship between the two protagonists. Because Ico and Yorda speak different languages, they rarely speak. Instead, their relationship is developed mostly through animation. For example, when you save, you save on magic benches. Ico and Yorda sit down together, and so much is said in just the animation. Or when you need to assist Yorda across a gap, and you can feel the tension as Yorda jumps, and will she make it? Then Ico reaches out to catch her. The animation tells you all you need to know about the characters. HOWEVER because there are so few cutscenes of dialog or story advancement, the animations are the ONLY character development you get for a big chunk of the game, and because it's the same animations for the same actions over and over, there's a big part in the middle of the game where it feels like that nothing's happening story-wise. You just kind of tune out the animations after you've seen them so many times. But the ending, oh the ending is worth playing through the so-so game to see what happens. It's very effective and emotional. It's really too bad the last area of the entire game is so bland and annoying, but the final battle, the only "boss" in the game, is pretty cool. So yeah, it's a nice "experience" and I'm glad to have played it, but I would hesitate to call it "art" because of some repetitve puzzles and bland game design. For a game to be considered art, it has to be more than aesthetic or story-wise, it has to be art in its disign and gameplay, too. For the gameplay I give it a: glass of warm milk. For the experience, I give it a: happy-fluffy kitty cat. |
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