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CLOUDBOND007 |
Thank you Andy Thorley |
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I was bored out of my skull wondering what to do before bed tonight when I saw this very interesting submission.
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James FP |
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I wonder if there's a consistent reason the programmers often hid things in the upper left corner of the screen (the Gate Key in Truce Canyon, the treasure chests in the castle, the man's legs in the Trial scene). |
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Minerva K Red |
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Someone should do that for Final Fantasy 6. I'm almost positive I remember stripping away background layers with an emulator a long time ago and finding
some weird things.
~ Remember: FIRST you pillage, THEN
you burn!
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Flying Omelette |
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I noticed that when you peel away the background on Ninja Warriors, there's an unused animated background underneath. It's not much, it's like long
bars of wavy lights, or something like that, but it's there. And you would never know it's there without an emulator.
That's what a stage normally looks like.
Peel off the background layers and you get this...and it's constantly moving downwards.
Last Edited By: Flying Omelette
07/17/08 9:30 PM.
Edited 1 times.
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Crawl and 1OOO |
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How can you be bored at home? That's what hobbies are for.
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Crawl and 1OOO |
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Although I admit I do like to have one final good thing to look at on the internet before going to bed, so I guess my previous post was stupid.
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CLOUDBOND007 |
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Well, I was too tired to read a book or watch a movie and enjoy it properly. Nothing I wanted to play. I also was going to have a snack, and I like to use the
computer when I'm eating for some reason.
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Camira Breen |
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This begs the question - do Super NES games have to have all four backgrounds in place always? And the developers just hide the layers they don't
need?
What I always thought was that if a game only has a foreground and one scrolling background of parallax, then all that exists are those two layers, and if you tried turning off the nonexistant layers with an emulator, nothing would happen. --Pepto-Dash!! |
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CRAWLand1000 |
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Off the top of my head:
The term "Mode 7" is not a meaningless catch phrase (eg., "Blast Processing") but refers to 7 modes the SNES can use. Only some have 4 backgrounds active at once. I forget what advantages you get by using a mode with less backgrounds (possibly just increased execution speed elsewhere). I thought I had a magazine that said what the modes were, how many backgrounds they used, and what other effects were available. (Some people think that the SNES can do "scaling" and "rotation", maybe forgetting that it can only scale and rotate backgrounds, not sprites. I think in a case like, say, the stage 2 boss of Axelay, some of its body parts were made of backgrounds -- kind of like some large NES bosses (eg., Lifeforce) Games that truly had scaling or rotating sprites probably used a FX/FX2 chip -- eg., Yoshi's Island) It might be difficult for me to find that magazine, though. "Without a foothold in the past, we cannot walk towards the future." -Vagrant Story |
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CRAWLand1000 |
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Okay, Wikipedia does have this information, not under "mode 7" but under the general SNES entry:
There are actually 8 modes, but the first one is labeled zero; hence, mode 7. It sounds like only mode 7 has mode 7 effects? And that it can only use two planes in that mode? Hmmm... In a lot of games, only one plane has mode 7 effects while another does not (eg., the Karanot fight in CV4; Karanot himself uses mode 7 effects, while the other background is barebones; in pilotwings, the mainbackground is the ground, which has mode 7 effects; the horizon is simplier). But what about the Axelay fight I mentioned? I wonder if they did do that another way. "Without a foothold in the past, we cannot walk towards the future." -Vagrant Story |
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Crawl and 1OOO |
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FO claims that only the body of the Axelay boss is mode 7 rotated; the legs are animated sprites.� If so, those legs are animated very smoothly; it sure looks
like it could be mode 7 rotation.
Maybe I'll check it out with ZSNES and peel away the background layers... Here's a video, by the way.� (Boss fight starts at around 4:10) |
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Crawl and 1OOO |
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FO was right!
Peel away the background layer, and the center disappears. So does the layer at the top at bottom.
Peel away the sprite layer, and the legs disappear.
Not only that, but the background details are sprites, too, and disappear with the sprite layer. People have suspected that, anyway, since they sometimes exhibit sprite flicker. |
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Crawl and 1OOO |
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Camira Breen wrote:Time to nitpick. It does not beg the question. It raises the question. To beg the question is to conclude what you're saying by assuming it's true. It's like answering a question with the question itself. Alfred misused the expression in Batman Begins ("This begs the question, what does Bruce Wayne do with his time?") And that's why that was a zero star movie.
Last Edited By: CRAWLand1000
07/22/08 5:09 PM.
Edited 1 times.
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TaroSH |
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So, what's an example of "begging the question"?
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Flying Omelette |
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That's definitely a New Jersey/Philadelphia thing. I used to hear "begs the question" all the time back there, but not so much here anymore.
(Before anyone says it, yes I know Cam lives in California, but I'm pretty sure she's from Philly.)
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CRAWLand1000 |
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It's not a New Jersey thing; it's a common mistake thing. Its frequency must be similar to "irregardless."
Incidentally, today my boss corrected two people (an American and an Indian) for saying "Me and [John went to the store]." (ie., using "me" as a subject, and in a compound subject, putting yourself first) What's an example of begging the question? How about, "I like this game because it's fun." "Without a foothold in the past, we cannot walk towards the future." -Vagrant Story |
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Flying Omelette |
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But I definitely hear "raise the question" here, and it was always "begs the question" back there.
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Flying Omelette |
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BTW, the mystery of that hidden scrolling background has been solved. Someone emailed me this morning to tell me that if you look carefully at a time gate
after it opens, you will see the scrolling background making up the "rim" of the gate. I watched a Chrono Trigger YouTube video this morning and
confirmed it.
This explains why there is none on the Lavos screen, because that gate does not have a fluctuating rim and is the only one in the game that is like that. I guess one mystery that still remains is why do that as a background instead of as an animated sprite? |
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