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CLOUDBOND007 |
Game Progress Topic Zeta |
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Here it is, knock yourselves out.
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Flying Omelette |
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I saw the South Park movie last night. It was okay, but I thought it would've been better without the Saddam Hussein subplot. The only part of that that
got a laugh out of me was when he did a dance and said, "See, I've matured!". Reminds me of some internet people.
I liked some of the songs, but thought some were superfluous. Was it really necessary for The Mole or Big Gay Al to have songs? Considering I've never been a huge fan of South Park, and it was that "What Would Brian Boitano Do?" thing that made me want to see it (even knowing it wasn't a big part of the movie), I did enjoy it more than I may have guessed. "My feelings hurt, but you know I overcome the pain
"Some try to tell me thoughts they cannot defend Just what you want to be, you'll be in the end" - The Moody Blues |
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CLOUDBOND007 |
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That movie was a favorite of mine, though I think I've probably watched it as many times as I'll ever need to. I think it generally manages to be a
funnier and more enjoyable experience than any part of the regular series.
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TWEETER911 |
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ZETA?
..... ZETTA!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111
SHUMA-GORATH IS A HEALER OF MIND BODY AND SOUL LET HIM HEAL YOU TO DEATH WITH HIS TENTACLES
Kunagi: "GO AWAY ALREADY!!" S-G: "Eep." My EO characters (slight wierdness) Musings of a bird |
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TaroSH |
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I decided it was time to pick Contra Hard Corps back up, now that Wind Breaker 's out of my life. I made it to what I'm guessing is the first phase of
the final boss (I only made it to him one other time), when Colonel Bahamut puts on that giant robot claw, and he took all five continues. It didn't help
that I never failed to die at least once on the way to him.
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CLOUDBOND007 |
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TaroSH |
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I beat Bonk's Adventure. LEGO Star Wars has been dethroned as the worst game I beat this year.
I know Crawl found this game incredibly easy, but I found it frustrating. This game would be fucking laughable if the controls worked. I almost feel like this game is the reason so many TG-16 platformers have shitty controls - Night Creatures, Keith Courage, Dragon's Curse, JJ and Jeff, and Shape Shifter all have really bad controls. I spent about a fucking hour trying to make it through the boss rehash, AND the tank, AND the final boss. Whenever I'd hit either form of the final boss, I'd also take damage. I thought I was missing something, so I went the GameFAQs after the tenth fucking attempt. Well, there's life refils and one-ups in the ceilings of the tunnels connecting the bosses. I beat it on my next try. |
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James FP |
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I beat the Lost World and the rematch with King K. Rool in DKC2. I started DKC3 and beat the first boss. I know I've seen bosses like this in other games
that you have to knock backwards (Crocomire in Super Metroid, Ostroid in StarTropics, The Potted Ghost in Yoshi's Island), but I think this is the first
I've seen one in a DKC game.
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Crawl and 1OOO |
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From the demo I played of Lego Star Wars, I would have guessed that to have been the worse game. It seemed like a bad, slow, beat'em'up with no
variety in the fights or the terrain.
I don't know what you mean by Bonk could be the reason that TG16 games have shitty controls. Because the other games were imitating Bonk? Keith Courage is about two years older than Bonk. Of course, another way of looking at it is that Hudson doesn't really know how to make great games, which also carried over to their NES efforts. |
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sethrashnoo |
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Yeah, the Adventure Island games have skiddish controls, too, and those were made by Hudson. I think FO complained about Xexyz's controls, which was also a
Hudson game.
I got all the way up to where you fight Mothro for the first time in Breath of Fire, but I couldn't hit him so I ran from the battle. Guess that's what I was supposed to do. Now I have to find Mogu's courage. |
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Crawl and 1OOO |
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If FO didn't complain about Xexyz's controls, I will.
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sethrashnoo |
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The review's tagline reads:
Even though it's only been a few years since I reviewed this game, I realized I don't remember much about it now. The dominant impression it left on me was the awkward play control and a passing similarity to Monster Party in stage design, only not as much fun.The review itself complains about it, too: Apollo has an extremely awkward highjump that involves holding Up and pressing the A button. The jumping just doesn't seem as responsive as it could be and making pinpoint landings is needlessly difficult. I can't count the number of times I was about ready to complete a level, but missed a simple jump due to the play control issues, and had to start all over again. More often than not, I can see a direct paralell between how good a game's play control is and the game's overall quality. Bad play control can severly limit how much you can do with it, how far the player can be pushed, and how challenging the game can be. With control that cannot truly be mastered and that makes even the simplest jumps aggravating, it's not wrong to expect that the game may not have any worthwhile challenges. And such is the case with Xexyz. |
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Crawl and 1OOO |
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My previous comment was a joke. It just meant that I too thought the game had poor control.
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TaroSH |
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Crawl and 1OOO wrote: That's pretty much what Bonk is like, except with even worse controls and clunkier play mechanics. And at least LEGO Star Wars had a decent soundtrack,
lifted right from the movies. Bonk's sound was annoying. I could just be having a knee-jerk reaction, like how I said Drakengard's camera was even
worse than Shadow of the Colossus', but in fact it wasn't (it's kind of annoying as has the same bounce-back when you release the right analog
stick, but if you block the camera centers itself behind Caim's back and stays there).
I don't know what you mean by Bonk could be the reason that TG16 games have shitty controls. Because the other games were imitating Bonk? Keith Courage is about two years older than Bonk.Yeah, that's what I meant, seeing as how Bonk was supposed to be the best selling TG-16 game. Didn't know Keith Courage was older, though. I thought Bonk was a launch title, even though Keith Courage was the pack-in. I guess your explanation is more reasonable, because I looked it up and Hudson also did JJ and Jeff, Dragon's Curse, and Keith Courage. GameFAQs doesn't list who developed Night Creatures, but it was probably Hudson too. Shape Shifter was ICOM.
Last Edited By: TaroSH
10/29/07 1:15 PM.
Edited 2 times.
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TaroSH |
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I know this is going to come across as really random, but Crawl, what game is that kid on the R-9 in your avatar from again?
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Crawl and 1OOO |
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Yoyo's Puzzle Park / Gussun Paradise
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CLOUDBOND007 |
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Gamefly shipped out Halo 3 and Eternal Sonata. Um, whoops. I forgot to take it off the list after I bought it. Otherwise nothing of interest going on.
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sethrashnoo |
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Breath of Fire - Well, I got through that gas field that gave Kain so much trouble several years ago and the dungeon with the disappearing walls that Shykid
hated. Neither really was all that hard. I just think sometimes people get too used to RPG dungeons that have absolutely no features at all. I beat Mothro and
now I have to scale another tower near Auria.
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TaroSH |
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Well, I finally beat Colonel Bahamut (but I still keep dying at least once on the way to him! It's pissing me off!), except he isn't any form of the
final boss (maybe you could count him as the first form if what I made it to is the final final boss). I beat him on my last life of my last continue, and then
I fell off the missiles in what I'm guessing is the real final boss.
Man, I had a bad night. I usually don't die in the first four levels, but here I used a Continue at the mutant-fest boss, which meant I lost at least six or seven lives by that time. I wonder if one of the other paths explains who Deadeye Joe is and why he holds such a grudge against the Hard Corps. I'm almost wondering if he's Ray's brother.
Last Edited By: TaroSH
10/31/07 12:31 AM.
Edited 2 times.
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sethrashnoo |
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Argh!!! I lost to Mote - the boss that looks like a bunch of blown-up pixels! This has been the first truly taxing boss since the Gremlin in the Stone Robot. I
think I must've missed something. I'm pretty far in the game but I still only have Ryu's first set of Dragon spells. There are other places I think
where I can get others but they won't let me in.
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da dick |
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warsong:
completed the game.last boss was some giant skeleton named chaos, who was suppose to balance chaos and order by killing all war-mongering stupid humans?!?i thought war/fighting=chaos and some great god of balance would send the great emissary of peace, al bore, to settle things. hahah. there's a boss character named gayleon(ganelon) too. anyways, did it with only 3 heroes including the prince garret. but tibs the serpent knight was killed by chaos in the end. got a bit annoyed that lance was forced to leave by the stupid plot. dragon riders can get 40% defence from the castle walls and other (normally)impassable terrain in the final dungeon. lance: "errr... you guys go ahead. i gotta go guard the entrance of great evil and probably die, even though i hate you prince(but i'm secretly gay for you 'cause you so strong)." ending was a bit boring. there were some words to say what the surviving heroes did after the war. that lasted a few seconds, since i got everyone killed except for garret and a jarhead/magic knight named thorne. there's a long monologue from the prince wondering if he did the right thing killing chaos, and finally a picture of his back as he looks at the dusk sky or whatever orange thing it's suppose to be, while the credits roll. his back view looks too much chaos. not sure if that was intentional. restarted the game, and this time i try to milk every scenario for experience. now the game feels so much easier, but keeping the 2 magical girls alive is still tough. at scenario 10 and sabra is already a magic knight. gonna let her kill most of the enemy commanders until she becomes a ranger, then i'll try to get calais to ranger too. after that, i should be unstoppable. too bad i can't rename them to "pink/yellow power ranger". still gonna make tibs into a serpent knight even though a knight master has better stats. only need to level up once to get to serpent knight, and tibs and his merman pretty much rule the water tiles. enemy serpent knights are weaker than him. not sure if i have the patience to train mina into saint or high priestess. she still dies too easily and doesn't have any attack spells to help with killing commanders, which is where most of the XP is in. think i'll go with saint, as it's said to have the best spells, and its troop bonus is the highest compared to other classes. i suspect the high bonus won't help much. by the time i get it, the enemy troops mostly have much better stats than the troops i can hire. even better than the expensive gryphons which only sabra and lance(as dragon knights) can hire. near the end, troops are mostly used as human shields so that my heroes don't get surrounded and killed. ok... except when i'm facing enemy archers. still need soldiers or archers to deal with them,as the mounted classes are extremely vunerable to archers. the only mounted unit which can stand against archers is the grand knight who rides dinosaurs. election 2(hongkie movie no reese witherspoon): talks a lot about "doing the right thang" and "i'm only a businessman!", but in the end they try to kill each other to win the election anyway. there was one rather ironically funny scene near the end , when the son(who wears an emo haircut) of "godfather" try to join a silly-looking neo-punk(i thought emo fags are in a way, post-punk?) teenage gang to get "protection" from his father, and the godfather keeps on telling his men that "he's scared, take him home". and soon after that, he gets whacked by his own men. unintentional comedy? Was the Legend of Mana one in Gato Grottoes? Because I can't think of any place else that had a waterfall. I can't even remember if you went behind one there. I remember a fallen tree trunk you walked across a pond to get something for Niccolo, and I think there was a waterfall in the background, but I thought that was as far as that screen goes. I have the game in my PS2, I should just look. not sure about the LOM one, but fro BOF2, there's a waterfall which you can "leap" into using jean's frog form. i think that old man behind the waterfall is some kinda dragon master. also find some treasure in there.
Last Edited By: da dick
10/31/07 3:50 PM.
Edited 1 times.
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Flying Omelette |
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not sure about the LOM one, but fro BOF2, there's a waterfall which you can "leap" into using jean's frog form. i think that old man behind the waterfall is some kinda dragon master. also find some treasure in there.Okay, I remember it now. "My feelings hurt, but you know I overcome the pain
"Some try to tell me thoughts they cannot defend Just what you want to be, you'll be in the end" - The Moody Blues |
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CLOUDBOND007 |
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I've started playing Mario 64 (the N64 version, but on the Wii). I've beaten it before but have never come close to getting all the stars. I feel like
I don't know the game as well as I should. I'm up to 11 stars, all from the Bob-Omb Battlefield and Whomp's Fortress. It seems slightly more
difficult to control with the Wii's Classic Controller compared to the N64 one, but probably easier than controlling it with the d-pad on the DS.
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Crawl and 1OOO |
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I've beaten it before but have never come close to getting all the stars. That's weird. I assumed you were a bigger fan of the game than I was, but I've gotten all the stars (in fact, I got them all on the N64, and on the DS, too) |
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TaroSH |
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I beat the Lab > Fight route of Contra Hard Corps!
It was pretty tense, because I made it to the missile segment in one continue (and no lives remaining), but the final boss got down to my last continue. When I finally beat it, I didn't even die on that continue. I wonder what happens if you accept Bahamut's offer. I imagine something like Dragon Warrior, where that just ends the game. Or maybe he calls you gullible and fights you anyway. |
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CLOUDBOND007 |
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I remember my first time playing Mario 64. I didn't have my own system yet, was going to get it that upcoming Christmas. But my dad and this guy were doing
a yard sale thing together at that guy's house and the dad said it was okay for me to play with their N64 during this. I didn't play very much and
probably didn't accomplish anything at all, I just remember running around various areas and imitating things I had seen in the promotional videos.
When Christmas came around, there were plenty of N64 games to play, but my parents didn't see Mario available at the stores they went to, so I didn't get a chance to own it until much later. My dad eventually ended up buying a game collection at a flea market or something and it had Mario. I can't say I was terribly overwhelmed by it's quality. It was neat in many ways but didn't give me anywhere near the joy that getting one of the new sidescrolling titles did. I used to master those games pretty quickly as well and find lots of little tricks by myself, but I had a lot of trouble adjusting when presented with the fully 3D areas and sometimes vague hints. I got used to it and I think that it's a really good game, but I have very mixed feelings about 3D platformers in general. Those challenging linear stages in Sunshine are my ideal way of playing a Mario game in three dimensions. I think that Mario Sunshine in general could have been a much better game than Mario 64 without needing a lot of drastic changes. Maybe more development time would have done it some good. Anyway, that's another topic entirely. I next had a chance to play Mario 64 on the DS, but the controls were far from ideal and I was kind of irritated by the whole thing with adding multiple characters and figuring out how to unlock them. |
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sethrashnoo |
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I beat Mote after leveling up some and got the SkyKey. I've arrived in the town of Carmen and time is frozen still. (Think I said "Auria" up
there when I actually meant to say "Spring".)
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TaroSH |
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I started some niche DS action RPG called Scurge Hive. You're this bounty hunter named Jenosa Arma who's basically Zero Suit Samus with really long red
hair, and you're investigating some lab that was researching an alien parasite that suddenly stopped responding to communication. You're infected with
the parasite, and this counter keeps ticking up from 1% and when it hits 100% your HP starts to plummet. The counter resets when you save. Except it ticks up
so fast (about 1% every ten seconds, and some things make it rise faster like certain spots on the ground) I found myself backtracking to a save point every
three minutes. Everything is infected with the parasite, and when you kill them they drop this green blob (which is supposed to be bio-matter, not the
parasite) which you pick up to get EXP and some health back. Okay, nobody is going to tell me Metroid Fusion wasn't a major inspiration here, except for
the countdown to death which reminds me of Breath of Fire: Dragon Quarter. It looks good, but so far it's been kind of boring.
Also, today at Target I bought a bag of these Florida's Natural fruit snacks that were on the post Halloween sale. The flavors are orange, blueberry, and strawberry, but they all taste like coffee.
Last Edited By: TaroSH
11/02/07 12:21 AM.
Edited 2 times.
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CLOUDBOND007 |
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I've got 20-something stars in Mario, I forget exactly. I beat the first Bowser stage.
I also started Halo 3. In a way, I kind of wanted to hate the game because of all the attention and perfect scores. It's actually not so bad, but needless to say, it's doesn't come anywhere close to being called perfect or near perfect. That's total foolishness. It plays almost exactly the same as Halo and Halo 2, virtually nothing has changed but the quality of the graphics. It does look pretty nice. The first stage is outdoors and it's the first time (at least in my memory) that they tried anything approaching realistic sunlight. There's very little slowdown. It could just be because I haven't played a Halo game in a long time, but the gravity feels much lower even than the other games, which already weren't like reality. I don't know if it's supposed to be the suit enhancing your jumps or what. The difficulty seems like it might be a tiny bit higher on normal versus the other games, but it's hard to tell without playing them one after the other. There are some new weapons and old ones that have been rebalanced, so it's hard to decide what to use, but pretty much anything will work. You fight alongside the Arbiter (playable in Halo 2) a lot, but he's mostly pretty retarded and gets himself stuck all the time. The game doesn't really do anything to refresh your memory of what's going on in the story, so I'm a little unclear on certain things. I remember something about part of the Covenant rebelling and Cortana getting captured by a weird thing, and some Covenant guy wanting to destroy all life in the universe. I'm just now checking the Wikipedia articles to fill myself in and I think I've got it.
Last Edited By: CLOUDBOND007
11/02/07 3:56 AM.
Edited 1 times.
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da dick |
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warsong:
yay. sabra is a ranger now. some faq says that a ranger is deadly with the evil axe, but the axe does reduce defence by 10, which makes anyone (except maybe the high priestess) who wields it as vunerable as a low level fighter or worse.i guess the axe is really only good against the high defence but low attack golems. the ranger's confuse and sleep spell seem pretty useless except for escaping or maybe to stop an enemy from healing himself. haven't tried the earthquake spell as it costs all the mp i have. i'm at scenario 16 or something. doubt i can get mina to saint if i try to make calais into a ranger too. a priestess(just a 2nd class) seems to require as much XP as a magic knight(a 3rd class) to level up. annoying. and found out that monks are crap against slimes, but seem to do well against soldiers,and on even ground with archers. they're suppose to be good against skeletons but haven't tried that yet. (haven't used them against horsemen and flying enemies either.) versatile but i'll still need mina to hire those crappy guards when fighting slimes. slimes seem to be strong against everything else except mermen in water, archers in forests/hills and the heroes. seems that ants are considered mounted units since archers kill them pretty well. better than horsemen who have better stats than archers. i don't think i'll be using horsemen ever again. they seem to be only good against soldiers. they seem to die just as fast as soldiers now that there's hardly as soldier-types for me to fight, and they're more expensive. they also move sickening slow when indoors. but magic knights and tibs have the same problem too. a grand knight seems to move fast on any terrain except water and hills even though it's alos a mounted type. not sure about knight master. don't think i'll have enough enemy troops to level up bayar | |||