He makes a good point, but there are a couple of problems I have. First of all, he doesn't really suggest a good alternative, unless you want to say, "The most important part of a game is that it's a good game", which sounds even dumber to me.
Of course, alternatives have been suggested by users on this forum for years. Crawl, as we know, would say, "The most important part of a game is its challenge". I, and some others, would say, "The most important part of a game is its level design".
Unfortunately, though, one of the problems I have with even statements like those is that they aren't always the most important aspect of every game. The reason no one says anything like "the most important part of a movie is its moviewatch" is because there are already well-defined terms in what's important in a movie (ie, Josh Becker would say "the most important part of a movie is its script".) But games are rather strange in that they encompass so many different styles and genres that it's hard to say one thing should define everything. (Josh Becker has also said that the only thing he cares about in a comedy movie is that it makes him laugh.)
For example, what about a game like Shadowgate? A game like that doesn't really have level design. It has "challenge", but I don't know if it's best to say the most important aspect of it is its challenge because "challenge" sort of has this "action" connotation to it. Maybe you could say the most important part of Shadowgate is its puzzles, but that's definitely not something you could say is the most important part of every game.
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