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MaskedSheik |
Re: Single Fucked Up Lines | |||||
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i don't even like "don't you remember that time when." umm, not everybody in the world has played link to the past! and if i did "remember that time i had an orgasm playing lttp," what's the effing point in reading your review? i don't read reviews to find MY opinion on a game.
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Crawl and 1OOO |
Re: Single Fucked Up Lines | |||||
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From the "Easiest NES games list". Not the smartest person in the world...
Quote: "Perhaps one did not want to be loved so much as to be understood." -Orwell |
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Crawl and 1OOO |
Re: Single Fucked Up Lines | |||||
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Or
Quote: That whole list is pretty stupid. Basically every NES game made is on it. Games that are easy are on it because they're easy. And games that aren't easy are on it because "I beat it without dieing in ony 30 minutes!! [after owning and practicing the game for years!!]" Or, like the above, "This game is considered impossible, but it's SO EASY! I can make it all the way to stage 2!!" I think when lists like that are made, people just want to contribute, even if the material they have is inappropriate. "Perhaps one did not want to be loved so much as to be understood." -Orwell |
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Crawl and 1OOO |
Re: Single Fucked Up Lines | |||||
Quote: Well, it wasn't a review of ALttP, but of Ocarina of Time. "Perhaps one did not want to be loved so much as to be understood." -Orwell |
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Flying Omelette |
Re: Single Fucked Up Lines | |||||
Quote: Call it a hunch, but Norse mythology, maybe? Just a hunch.
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CRAWLand1000 |
Re: .... | |||||
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And on that subject, this (on Fenrir) is really cool.
When I was in grade school, I loved mythology. "Perhaps one did not want to be loved so much as to be understood." -Orwell |
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Rushifell |
Re: .... | |||||
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what's the full list?
R U $ h 1 F 3 ||
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Flying Omelette |
Re: .... | |||||
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Site doesn't exist anymore. I had to find it on archive.org:
web.archive.org/web/20011...mj/nes.htm
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pOrn Sigma |
Re: .... | |||||
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My head hurts.
And not from just trying to read those remakes. Why do the "Easiest Games" and "Hardest Games" share about half their games? ![]() It's time for revenge... |
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Minerva K Red |
Re: .... | |||||
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Okay, Ikari Warriors definitely deserves to be on the Worst NES Games list, but WTF is up with their reasons??
Quote: Uh...what?? Turn up the brightness on your TV maybe? And I would say most of the fault lies with the play control. Quote: Dude! That's not the final boss. You have to throw a grenade to open a staircase and get to the final level. ~ Remember: FIRST you pillage, THEN you burn! |
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James FP |
Re: .... | |||||
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Geez. On the "worst" list, half the times they don't even say what's so bad about the games. Like for Low G Man,
"Low G Man - What is the point? A bona fide stinkaroo. This is a good game to take a sledge hammer to." Or the one that just says, "Good God". And this just killed me: Quote: Uh, what? You got bored and didn't even finish the first level because there are no powerups? It sounds like that energy system takes the place of having powerups. |
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pOrn Sigma |
Re: .... | |||||
Quote:I don't even know where to start on this one, but I'm sure the rest of you already know what I'm thinking. ![]() It's time for revenge... |
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Crawl and 1OOO |
Re: .... | |||||
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No, not really.
"Perhaps one did not want to be loved so much as to be understood." -Orwell |
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pOrn Sigma |
Re: .... | |||||
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Well, how does beating the game without using codes make it easy? I'm sure people have beaten Ghosts 'n Goblins without using codes.
Unless they're intentionally insulting themselves (i.e. "I'm a horrible gamer and I STILL beat this without using codes!") ![]() It's time for revenge... |
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CRAWLand1000 |
Re: .... | |||||
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Well, yeah, but at least half of the comments on the page are like that. I thought you were implying there was something noteworthy beyond that.
Here's one that gets me: Quote: Uh... as far as I'm concerned, an action game (that has no filler) that takes 2 weeks of non-stop play to beat IS hard. I think a lot of these people have fundamentally wrong assumptions, namely, that it is extremely common for games to be absolutely unbeatable in any amount of time without codes. "Perhaps one did not want to be loved so much as to be understood." -Orwell |
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TWEETER911 |
Re: .... | |||||
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WTF ORO, how dare they bash LOW G MAN!!!!!!!!!!!!!!!!!!!
WE ARE MANY
WE ARE ONE ![]() Nothing can stop me. Nothing. I swat away the greatest forces of nature like mere insects! And soon YOU will be swatted away... |
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Flying Omelette |
Re: .... | |||||
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I told Crawl yesterday that for no particular reason I was looking up reviews of Wind Waker, and one thing I've noticed is that almost all of these overpraising reviews mention that the best thing about it is its "polish". It reminds me of how Kurt Kalata pointed out all the Dragon Quest VIII reviews that mentioned that it's "epic".
From GameSpot: Quote: From IGN: Quote: From Gamezilla: Quote: Reader review from Epinions: Quote: From Nintendo Insider: Quote: And on and on (Just Google Search "Wind Waker Review Polish") and you'll see what I mean. The thing is, nobody really explains what "polish" means in regards to the game itself. The GameSpot review in particular really beats around the bush (it reminds me of all those reviews of Lunar that praised the game, yet it was so obvious they were hiding something about it.) Since it's not explained, after awhile I start to get the impression that the game literally has lots of polish - either little bottles of it, or everything looks really shiny, or towns full of people who speak it.
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Flying Omelette |
Re: .... | |||||
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I just found out that the same composer who did Paper Mario also did the music for Battle Clash. It's funny because even though I like Valius's theme from BC, it makes sense because that game's end credits music is terrible. Which brings me to this entry from good ole Wikipedia:
Quote: WTF??? No she does NOT rival Yoko Shimomura! Okay, I haven't heard the Fire Emblem soundtracks, but her Metal Combat, Battle Clash, Tetris Attack, and ESPECIALLY her Paper Mario soundtrack come nowhere near close to Yoko Shimomura's best stuff. Then in the next paragraph: Quote: Maybe her bad music rivals their bad music, but their best stuff far outclasses hers.
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Crawl and 1OOO |
Re: .... | |||||
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I wonder how they can have something that's so blatantly opinion at Wikipedia? (Granted, the fact that I'm not a fan of Wikipedia could be explanation) And you're right, it's a WRONG opinion. I'd say the soundtrack to Paper Mario is downright BAD.
As for the "polish" thing, that's very interesting. It reminds me of a couple of things. First, there are, out of all the thousands of game reviewers on the net, maybe a couple that actually have original thoughts. Then the rest just steal from those. As an example, I could praise games like R-Type or Punch-Out!! or Goldeneye for being challenging. But then I see other people praising games for being challenging. But the games they're praising for that reason include Castlevania 4, Donkey Kong 64, etc. If you've never played those games, that might make them sound good -- challenge is something that makes games good. But the word doesn't apply to those games. It's as though the word and the reasoning has been stolen. It's the same thing with "polish". Some games do come across as being very polished, or perhaps I should say fine-tuned to separate my points from the above quotes. I was talking to my brother the other day about how I thought Goldeneye showed obvious signs it was labored over. I used the word "polished". He said, what does that even mean? Well, it means a lot in my head, but it is difficult to convey. One thing that occurs to me is that "polish" is only meaningful in reference to something. Saying a game is "polished" is meaningless, but some aspect of a game may be polished. (I guess if all aspects have been fine-tuned, it might make sense to call the whole thing polished) And I've also said that, in art, what's difficult is achieving near opposites. It might be difficult, for example, in writing to achieve phrasing that is simple and straight forward, yet not lame or boring. Whenever near opposites have been achieved, you can bet a lot of effort has been put into that. In Goldeneye, one aspect that's highly polished is the three-act structure. The first three stages of the game, for instance, are very good at grabbing attentions. And an opposite that has been achieved is that those first three stages are easy and accessible -- but they have hidden depth. You won't even explore all of the first stage until the final difficulty. And the way the rest of the stage is cordoned off for the first difficulties -- and the way the remainder offers new experiences -- is just done unbelievably well. And of course, the Facility is an easy stage on Agent, but the cheat on 00 Agent is just about one of the hardest things do earn in the game. I think challenge might be a prerequisite for true polish. I think Aztec is one of the greatest videogame stages ever, and it certainly seems like every detail of that stage had been obsessed over. But the reason it seems like that is because every detail of the stage is a challenge that YOU the player have to mull over to overcome! Think of all the great moments: First, trying to simply start the stage with very little cover, being outnumbered and outgunned. Sniping across the distance next. And on and on. Anyway, the word "polish" is totally misapplied to Wind Waker. You have to sit through at least 30 minutes of nothingness before the game even really starts. How the hell does that represent care, attention, and the best that a videogame can achieve? How the hell is the ocean sailing "polished"? How COULD something like that even be polished? "Perhaps one did not want to be loved so much as to be understood." -Orwell |
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Flying Omelette |
Re: .... | |||||
Quote: Exhibit #1: Yuka Tsujiyoko Exhibit #2: Yoko Shimomura While sometimes there's no accounting for taste when it comes to music, I think if you seriously can say that #1 rivals #2, then you're either doing a hell of a job fooling yourself, or you need a hearing aid. I think someone should edit that Wikipedia entry. (And it's not like I'm picking the absolute worst Tsujiyoko song and the absolute best Shimomura song for an unfair comparison. Both of those are good examples of the general level of quality of their compositions.)
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