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Thoughts on this idea of not wanting to alienate a singler player by making the game challenging?
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IGNKameo was REALLY easy, surprisingly so. The game's only hard part is the final boss battle. How come it's so easy? Doesn't making a game this easy deflate its value a bit, especially its replay value? Or was this game targeted as a younger kids game, which is why it was so easy?
George AndreasYeah, together with Deep Blue's controls, that seemed to be another point of contention. Again, what was easy for one person wasn't necessarily easy for another. We spent months and months balancing the difficulty curve so most, if not all people could play through the whole game. With Kameo, we couldn't afford to alienate the lesser skilled/inexperienced players. Although it was an easy enough thing for us to do, we couldn't just target the hardcore audience and make the game very tough to beat.
Ironically, at one stage (when we moved over to 360 development) we did have discussions about offering 3 difficulty levels. Again, in retrospect, we should have gone ahead with this and cater to everyone's play tastes, but for pure logistical reasons regarding testing, we chose not to pursue it. We are though thinking of some possible DLC modes which could give you a harder challenge...
Thoughts on this idea of not wanting to alienate a singler player by making the game challenging?
