Although I'm only about an hour and a half into the game, there are some things I don't like about Wind Waker.
The first is an annoyance. I can't stand the noises people make when they're "talking." I swear, they are like "EEEYYAAAAAHH!!" "WAAAAHHHHH!" "OOOOGHUAAAA!"
It's like I stabbed them in the chest or something.
The second is more serious. There are several "moves" Link has that are totally pointless and just serve to slow down the game. Crawling, for instance. In Ocarina, small spaces were used as a barrier for old Link. They served a purpose. Why are they in Wind Waker? To show Link's vast arsenal of moves? There's no reason to have a small tunnel to crawl slowly through at all.
Creeping agaisnt a wall is another one. There are platforms with a narrow ledge connecting them. What's the point? To slow down an already slow game? Is it some challenge to hold "A" while crossing the gap?
The first is an annoyance. I can't stand the noises people make when they're "talking." I swear, they are like "EEEYYAAAAAHH!!" "WAAAAHHHHH!" "OOOOGHUAAAA!"
It's like I stabbed them in the chest or something.
The second is more serious. There are several "moves" Link has that are totally pointless and just serve to slow down the game. Crawling, for instance. In Ocarina, small spaces were used as a barrier for old Link. They served a purpose. Why are they in Wind Waker? To show Link's vast arsenal of moves? There's no reason to have a small tunnel to crawl slowly through at all.
Creeping agaisnt a wall is another one. There are platforms with a narrow ledge connecting them. What's the point? To slow down an already slow game? Is it some challenge to hold "A" while crossing the gap?
