The only game I can think of that had multiple endings that kind of ticked me off when I finished it was Breath of Fire, because I got the "bad ending". I found out about the good ending later, but it had already made me angry, so...I don't know whether to blame myself for not finding that area with the Holy Water, or the game for making the clues so subtle.

I liked how Castlevania 2, Metroid, and Kid Icarus had different endings depending on how fast you made it through the game, but even the "bad" endings were good, in a way. One thing I am getting tired of is every Metroid game ending the same way, now. We KNOW Samus is a woman!! You don't need to keep trying to surprise us with that!

"Alas, Horatio, I knew you well...now prepare for the long bomb!"