Quote:
I also think that part of the problem is how tight the competition is these days.


Competition is usually touted as being a good thing for buisness. But is it a bad thing for art? (And, yes, I'd saying that creating videogames is an art form) Maybe. Arguably, the best time for games was near the end of the NES's life. And of course, the NES, as a system, had no substantial competetion. (At least not until the Genesis was released) On the other hand, you might say that companies making NES games were at least competeting with each other... but Nintendo had some policies that would level the playing field (such as only allowing so many games to be published by one company per year)

And the NES also had to earn its right to dominate gaming. But the competition in that regard wasn't very tight.






But, anyway, I think we've reached an issue that should be stated explicitly: It might not be true that good, creative ideas for games aren't out there anymore. It's that when games cost multiple millions of dollars to develop, as now, game companies won't be as willing to risk money on the creative ideas.
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