I guess that whole "variety" thing is true. In terms of actual variety, on a quality scale, GCN is at the top, followed by PS2, and then marginally X-Box last. I'm now going to rate the top games for each system for the year 2002, because I'm bored.

X-Box
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Splinter Cell - They say it was a peg down from MGS2, but it was still pretty good. When I say "they", I mean "Game Informer", and they are seldom wrong. Seriously. They know everything about everything. Everything.

Sorry, I can't remember much from the list. I STILL, to this day, keep hearing "Halo", and though it is a good game, it's neither a perfect game nor excellent enough to justify a purchase, especially since it'll appear on the PC, and last I checked, the PC is the ultimate FPS system ever created.

Playstation 2
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Final Fantasy X - I don't like it myself, but a lot of other people do. I thought the voice acting distracted from the gameplay, and was the sole reason I stopped playing the game. That, and the fact that the cutscenes-to-gameplay ratio was very unproportional.

Sly Cooper - Well, the system finally got a decent platform game, although Jax and Daxter was good, at least what I heard of it anyway. I don't think this system is known for it's platformers, though. It's more about GTA and FF, or something.

Grand Theft Auto: Vice City - Allegedly "the best game of 2002" by Game Informer and 900% of society, I enjoy the game, but rating it as a "perfect" game as GI did is pretty shallow and fool-hearty. The soundtrack is good, and they added some extra features, but at it's core, it's really just GTA3. The same can be said about Super Mario Sunshine being just a slightly improved/slightly hindered Super Mario 64, but remember that it's been years since the last real Mario game, whereas GTA3 and GTA:VC were released a year from each other. If next year, I see a GTA game, and nothing much changes but a few extra features, and it's rated even higher than GTA:VC, I'll be flabbergasted or whatever that word is.

GameCube
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Eternal Darkness - It got high acclaim and rave reviews, but lack of advertising possibly hurt this game in terms of sales. This game is quite possibly more "mature" than most other so-called "mature" games, because it relies on more a psychological thriller aspect than giddy giggling naughty words and nudity or whatever Acclaim did to BMX XXX. People keep talking Resident Evil, though, and the game was good, but it's shock-value diminished over the years. ED was a different approach, and it was good.

Super Mario Sunshine - There are complaints about it being short and the lack of environment variety and such, but really, as far as platform games go, especially 3D platform games, Mario is a staple and genre-defining.

Animal Crossing - They say it's a "sleeper hit", and nobody expected it to do well in the states. Well, it did. Everything that The Sims does wrong Animal Crossing did right, like rediculous stereotypes and people borrowing items from each other like handkerchiefs and glasses cases. Plus, it had a bunch of classic NES games, and they could be uploaded to a GBA. Fun times.

Metroid Prime - The franchise's first attempt into a 3D transition met with overall success, save a few problems, but all games have problems, so I won't whine. It's not like the game was released a year from a previous game that ran the exact same engine. Plus, it had connectability to Metriod Fusion, an equally if not better Metroid game, that allowed you to play the original NES Metriod on the GameCube with saving features. Yeah!