I've reached a really, really difficult section of Dark Savior. I'm in a castle that's floating in the air, and you have to make a series of difficult jumps. I have yet to make it close to the goal, though I can see it. Words just can't describe this. It's the most impressive part of the game so far.

The whole time I've been playing this, I've had the Working Design Critic's review in the back of my mind. He only played through the first parallel. Parallel 2, which is what I'm working on now, is much better than Parallel 1. His review, which is negative, is based entirely on Parallel 1. I suppose I do fault the game slightly. I don't have a problem with making Parallel 1 "worse" than the others, but it should be just good enough to hook you and make you want to play more. I can imagine people playing through P1 and thinking, "WTF was that??" Of course, I continued onto P2 because that's just the type of gamer I am. I think you should play as much of a game as possible before reviewing it.

One thing I disagree with about his review is that he said the graphics should have been done in 2D, ie like Super Mario RPG or Equinox. I don't think that would've been possible with the types of puzzles this game has. As much as I love 2D, there are many parts I can't imagine being possible in 2D, such as the part I'm on now, where you have blocks moving up, down, and going all kinds of ways in 3D space. That's one thing I can say about this game is that it does take advantage of being in 3D. One thing I CAN agree with, though, is that the camera is sometimes annoying. It would be nice if you could rotate it, and then fix it into another position. You can rotate it around, but it swings back to the default view once you stop rotating it. So, sometimes, you have to walk around corners or make jumps blindly. But overall, I wouldn't say it's a problem that occurs often enough to make the game bad or anything like that.
I Crawl and 1000
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