I finished the second level of Jedi Outcast today. I posted on another topic about my experience with the first level, but to sum it up... Level 1 was indeed entertaining but too maze-like, and it was very easy to miss an important switch that would unlock doors elsewhere in the level.

Now level 2 was much easier to navigate. In fact, it was almost impossible to get lost. But there were some more tricky things that took a while to figure out. One of them has you remote controlling a small droid. You have to drive it through a small hole in a wall (to a room full of dangerous radiation apparently), and eventually find a switch to turn off all the hazardous stuff so the human character can go in.

Another "puzzle" has a switch you need to hit to lower a bridge. But you can't access the switch through the small opening provided. The solution is to throw a thermal detonator (they work like Grenades here) through the opening, and when the thing blows up the switch is activated and you can access the next area.

There was nothing too complicated, and it was generally a fun action stage. We were talking about difficulty levels in another thread, and let me just say that I'm glad I picked the easiest one for this game.

Those first two levels took place in a high-tech Imperial base, but level three sounds like it might be entirely within a mine. So maybe the change in setting will prove interesting. The story isn't bad so far... it seemingly has something to do with the Empire trying to make people force sensitive using technology.

"I will do this. Nothing in my life matters except this. No moment in my life exists except this moment. I am born in this moment, and if I fail, I will die in this moment." - Raistlin