Some final thoughts on X-Men Legends:

Gameplay did get more interesting later on. Even as Wolverine and Colossus, the two heaviest hitters, you had to use some strategy to defeat the enemies. Wasn't a brilliant strategy, but you did have to figure out how to his the advanced sentinels without getting knocked back by their ground pound shockwave, or the Mach II's ice beam.

The game's camera blows. It has a tendency to get stuck on scenery, meaning your character's getting the stuffing beaten out of them because all you can see is the wall the camera is stuck on. When it isn't getting stuck on stuff, it's never giving you a good angle, and herky-jerking around in vomit-inducing ways.

As I said before, only five of the X-Men are any good, and one of them just seemed like a bias thing. Two more of them are only required to get past obstacles (though as I learned in the last stage, Jean Gray could also make bridges, meaning all Iceman was good for was putting out fires). The rest serve no real purpose but to make the character selection seem impressive.

Maybe it's the Gamecube version and its lack of disc space, but the game felt unfinished. There's no real buildup to the conclusion, and because of all the misplaced plot pieces the final stage feels like Raven was getting tired of working on the game and just decided "Know what? Let's just end it now." Maybe I'll play the PS2 version and see if it ends the same.

Some parts were idiotic. In the final stage, there's an elevator you go down, and in the next room there's a door blocked by burning rubble. You can't go back up the elevator, and you can't pass with the burning rubble in the way. If you don't happen to have Iceman (which is probably what will happen, since the guy never learned how to fight), you have to load your last file. And if you haven't save in a while...

And as I pointed out before, if you need a character's powers (for example, Jean Gray in the nuclear power plant to move those arms back into position), but they're KO'd and you don't have the money to revive them, you're S-O-L.

FO's stuck in a wall glitch reminded me of something. The game was glitch free (the halfassed parts seemed intentional) except for a single time when I was going up a bridge in the final stage. For some unknown reason, when I reached the top, Colossus just... fell through the floor... he didn't any other time I went through there. It was weird.

Some of the dialogue was likeably cheesy/goofy/heartwarming enough to bump the score to a 7. GameInformer gave this game a 9 and had it on their Top 50 Games of 2004 list. Seeing as how Katamari Damacy and Pikmin 2 also made that list, and X-Men Legends blows them both away (which isn't hard, since those other two suck), I guess it's fitting.