I updated the mini-reviews section of my site, and added the previous progress topic to the archive.

Also started Darkwatch. It's good so far. Like Halo in some ways, but a more interesting theme, and (so far) nonstop action in linear areas as opposed to aimless wandering with sporadic combat. There's supposed to be the choice to play as good or evil... I suppose I'll try evil.

When I say it's like Halo, I mean the way you have kind of a shield that takes damage but recharges after a few seconds, and that you can carry two weapons... and have to drop one weapon to pick up another type. I can't remember if the controls are configured exactly the same as Halo or not. I DID have to tell it to have it so up is down, down is up. I can't imagine playing an FPS without it being like that.

It's got great graphics... or maybe that's just because I haven't played anything impressive looking in a while. No slowdown or anything... another case of a multiconsole game performing a good deal better on the Xbox from what I hear.

I just got through the graveyard and quit once the game did a checkpoint save (no save anywhere feature, unless I missed it). I don't have any more time to play, but I'm getting a little bit excited about this one.



CB007's Game Review Archive


Currently playing: Coded Arms (PSP)

Last game completed: Sid Meier's Pirates! (Xbox)