Some final thoughts on Twisted.

The programmers obviously had no idea what to do with the concept of moving the Game Boy. A lot of the games use it for something that might as well have been done with the Control Pad, such as moving Wario around to avoid some pooping birds, or selecting a card to flip over (this one was especially lame, because there were times where I had selected the right card, but I tilted the Game Boy some time before pressing A, and wound up selecting the wrong card). Some involved just whipping the GBA left and right as fast as possible. Some involve just turning the GBA in a full circle. Crygor's games used it the best, but it was too little too late (and it was nulled by something I'm about to mention).

And despite the moving the Game Boy thing, there managed to be some button mashers in Kat & Ana's mode. Kat & Ana's games only used the A button. Kat & Ana's games suck ass.

The game also reset itself about five times during my play. Once, it turned itself off altogether, even though the switch was to On and the GBA's light was green just beforehand.

The "clear all the microgames" was bullshit in the first game, and it is in this one.

A lot of the unlockable minigames are just Eternals of one of the microgames. The only truly unique ones I can think of are Mewtroid and Pyoro R.

I would've given it a 5/10 if not for the Mewtroid game.