Well, I don't think I'll forget stage 11 in NGX, because it's the all swimming stage, which once again raises the issue of why so many 3D games feel the need to have swimming, when those parts are almost always weak. There are a couple of extra annoyances in NGX. First, as I said before, the up/down controls are reversed. Secondly, if you have lined up the direction you want to go when you're at the surface of the water, when you dive it seems like you're facing the other way. I have no idea why they'd make the game do that.


Stage 11 adds mildewy green to the predominantely brown color scheme.




As for watching FO play Eternal Darkness, this game is sort of like Pulp Fiction! I don't think that Pious's scenes are necessarily chronology close (or even in the same order) as the scenes that make up the actual chapters.

"Perhaps one did not want to be loved so much as to be understood."
-Orwell