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The game gives you the freedom to move and fight in 3D, so it must be better than old games that constrained you to just move left and right (despite that this "freedom" implies a viewpoint so bad you often simply move out of frame during a fight).


...and the fighting in this game is really just beat'em'up style fighting, which I consider a definite step backwards compared to NES Ninja Gaiden, in which enemy placement and stage design actually mattered.


I think that Metal Gear Solid's story might even make more sense than NGX's. In MGS, there was some attempt at an explanation as to why Fox Hound couldn't just activate the Metal Gear themselves and needed Snake to do it.

In NGX, why can't the guy that wants the dark dragon blade just get it on his own? Everything that Ryu needs to get it is gotten from that guy, or his minions. (And don't say, "He needed Ryu to beat that statue boss." If he couldn't do it himself, but thought Ryu could do it, why did he think he could beat Ryu?)

"Perhaps one did not want to be loved so much as to be understood."
-Orwell