This game sucks if you can't fight Hulk Hogan.

But seriously, I looked into Rocky, because I too like the movies, and I'm always looking for a good boxing game.

Unfortunately, I'm turned off for two reasons:

I hate boxing game training modes, and that seems to be a modern-day mainstay. (Hell...the punchout games are the only boxing games I know that don't have training modes. Even the SMS Rocky and NES Power Punch II have them.) As I said in my R2R review, training tends to get boring after awhile. It's like doing a bad minigame over and over.

Second, I heard that you can exploit the opponents' recoil patterns to easily win fights.

As for boxing games in general, why does every game have to have a slew of playable boxers? Unfortunately, most of them play pretty identically, have too many moves, and probably don't even need them, because they likely have one overpoering combo or move that will help you to breeze through fights.

It's funny, because the best boxing games ever (punchouts) have one character, no training, and a very simple set of moves. (Not to mention good difficulty curves.)