Complete Might & Magic Text Dump. I'll give comments in the next post:

Attack Bribe  Run    Giveup

Lara, the innkeeper's beautiful Daughter, asks:  "If you will be  needing a room,  sign in."  

An elderly gnome eyes the party and asks: "Signing in?"  

"I am Zam, astral  brother of Zom and  only living male  residing in   Portsmith."  

"You're not the  couriers!"  

"My clue is C-15."  

Busily forging a long sword, an extremely beautiful young girl asks with a seductive  smile: "Can

I help you?"    

From behind the fruit stand a soft voice asks:  "See anything you  like?"

A passage leads outside. Take it?  

Step up to the Tavern?  

The beautiful elf asks: "Need help?"  

A tall, muscular female clad in leather armor approaches asking:  "Strangers, are you  here for

training?"  

A sensuous female voice speaks from within an eerie mist:  "You've discovered my  secret!"  
Stairs going down! Take them?  

"MAID MARION'S  MARKET"  

"B. SMITH'S WORKSHOP"  

"INN OF PORTSMITH"  

"HOUSE SUCCUBON"  

"Note: Zam 12, 2"  

"ZORELDA'S  WATERING HOLE"  

"AMAZONIA'S TRAINING"  

Males are drained!  

"I am Zom, astral  brother of Zam."  

"You're not the  couriers!"  

"My clue is 1-15."

A man enclosed in a steel cage asks: "Can I help you find  anything?"  

A fat cleric welcomes you. "Need help?"  

A huge armor clad knight: "Want a good  workout?"  

Morango the Mystic asks: "Who shall I  measure?"  

"YE OLD DOCKS"  

"ARCON'S SLOP"  

"SWAMPSIDE SUPPLIES"  

"THE INN OF ALGARY"  

Note: "Zom 1, 1"  

Swaze pit! Jump in?  

A magic portal! Enter?  

"HALF-DEAD HOUSE"  

"JOLLY JESTER TAVERN"  

"DRAGON'S CLAW  TRAINING"  

A horrifying voice speaks from the darkness: "Need help?"  

An elf dressed in robes approaches...  

"You're not the  couriers!"

"Friends,  I am Telgoran.   This scroll you have  brought me will be  very helpful."  +1000 Exp  

"Here's 500 Gold for  your services.   I'll tell you a  secret, if treasure  is what you want..."

 "The brothers you  must find...  Portsmith and Algary  are combined."  

"FEWLERD'S FOOD"  

"MYSTICAL METAL  WORKS"  

"THE INN OF DUSK"  

"FORBIDDEN CRYPT"  

"CASPER'S FINE  POTABLES"  

"CLEARMAN'S TRAINING"  

"HOUSE GEIST"  

"ETERNAL REST  CHAMBER"  

"I have no business  with you.  Begone!"  

"You have done well  to bring me this  scroll." +500 Exp  "Now take it to my  protege Telgoran in

 Dusk."  

A half-orc asks: "Can I help you?"

The chef says: "I only serve the  best! Hungry?"  

Poof!  

"FOUR STAR FOODS"  

"CURRENT TRENDS  IRONWORKS"  

"THE INN OF ERLIQUIN"  

Town guards: "You're under  arrest!"

High court sentence:  Years  

"HOUSE GAUCHE"  

"TAVERN OF  TALL TALES"  

"SUPERIOR TRAINING"  

Town treasure. Steal?

The monster party No. finds you! Combat!

YICU2ME3

A sign above the door reads:  Stairs going up! Take them?  

An elderly man behind a desk speaks: "I am in need of  courier service  "Are you interested?"

"I see you haven't  delivered my  message.   Care to try again?"  

Backpack full.  

"Good!  Take this scroll  to the Wizard Agar  in Erliquin."  

A shimmering blue and white Portal appears! Enter?  

"THE ARENA"  

Around the room there are several balconies filled with cheering peasants.  A man asks: "Will you

 participate?"  

A message reads: "The jail above has  many cells"  

Scrawled on the wall, a message reads: "Don't turn around!"
Passage outside. Exit?  

Button on the wall. Press it?  

"Slip trap  destroyed!"  

Poof!  

A banner reads: "Corridor of endless  encounters!"  

A crazed wizard exclaims: "Encounter the 13,  and win the prize!"  

A slide!  

Splash! A pool of acid!  

Bronze grate repels you!  

"Demons in conference  Do not disturb!"  

Glowing pool. Step in ?  

Reversal!  

Toxic!  

Those who are worthy +4 Might!  

Stairs going up! Take them?  

Covered with flashing lights, the wall speaks:  "Please enter access  code."      

"Improper  access code!"  

"Thank you." Fields deactivated.  

Alarm!  Zap!  


Dancing lights flicker and crackle in the area in front of you!  

A cavernous passage. Take it?  

The Prism of Precision grants those who are worthy +4 Accuracy!  

The Flame of Agility grants those who are worthy +4 Speed!  

The Oracle of Okzar. Counsel?  

"Your leader is of  clear mind."  

"Your leader is  inconsistent.  Begone!"  

Stalactites shower the party!  

A pit of poisonous spikes!  

Magic protection saves you!  

Monsters attack!  

Psychic blast!  

Scrawled in stone: "Check your  Alignment"  

Scrawled in stone: "Corak was here."  

Behind an old tapestry, a message etched in gold reads: "YICU2ME3"

A passage leads outside. Take it?  

"I'm the wizard  Ranalou.  Are you here to use  the Portals?"  

"Then begone!"  

"Good!  Inside this room are  6 Portals.  Each of which leads   to a castle.  The Statue of  

Judgement requires  you to find one   prisoner from each  of these castles  before you may be  

found worthy."  

Poof! You've been teleported...  

Jagged slime pit!  

Magic protection saves you!  

A sign: "Experiment in  progress!  Do not !"

Fight  Riddle Clue

GALA

Kiss  Free  Leave

Side 1 Side 2 Side 3 Side 4 Side 5 Side 6 Side 7 Side 8 Side 9

Red    Blue   Green  Yellow Purple Orange Black  White

A ladder going up. Take it?  

The Volcano Giant: "What do you seek  here?"  

"Who was brave, yet  failed?"  

Pit of bubbling lava!  

Magic protection saves you!  

Painted in a black and white pattern, a sign reads:  "Move to  KINGS-1."  

A beautiful maiden shackled to the wall!  

"Try setting 1B, 2J."  

"This cavern is  random until the  dials are set."  

Stabilization Dial 1. Set code!  

Stabilization Dial 2. Set code!  

Poof! You've been teleported.  

Platinum lever protrudes from the wall.  

It won't budge!  

Pull it?  

"Incorrect settings!"

"You have mastered  the magic square!"  +2 Intellect  +20 Gems   +200 Gold  +2000 EXP  

A glowing polyhedron is set on side .  

The polyhedron is set on . Spin it?  

Above, a polyhedron is spinning. Stop it on sides 1-9.  

A passage leads outdoors. Exit?  

A pit!  

Smashed remains of stone statues seem suspiciously lifelike.  

Snake pit!  

You've been surrounded by the Dark Rider and his men!  He challenges you to a duel... Accept?  
The fabled Castle Doom! Will you enter?  

Carved on a block of ice are the words: "Start at 15-7 and  walk to Doom!"  

A secret passage to Doom. Take it?

The Pool of Health grants those who are worthy +2 Endurance!  

Lava fills the "Valley of Fire"  

The Dragon's body disappears, except for a shiny tooth!  

A secret pirate's cove. Search?  

Nothing here!  

"I am Percella the  Druid.  I have what you  need,   but promise me that  you won't help that  

demonic menace." Accept?  

"Then meet my pets!"  

It's hot!

The water erupts violently, revealing a tremendous serpent!  

Embedded in the side of the mountain is a large wheel covered in strange and  archaic symbols.

Spin the wheel?     

Loser!   Gems!   Exp!   Gold!

Atop this peak 5 islands can be seen to the southeast.  

A wooden bridge extends across the ocean into the mist. A hooded figure  materializes: "To cross

you must  each answer a  question."  Accept?  

"What is your  Aura color?"

"Wrong!"  

"Correct!"  

A tidal wave sweeps the party away!  

LOVE

Free   Attack Leave

1times 2times 3times 4times 5times 6times

How many pits in the cave Korin Bluffs?

IRONFIST

LARA

OG

I BE ME

You found an Item!

Cavernous passage to Erliquin. Take it?  

Castle Blackridge South. Enter?  

Castle Blackridge North. Enter?  

Ancient ruins of a deserted wizard's lair.  It shows signs of recent use. Enter?  

A sign pointing south reads: "Blackridge North"  

A sign pointing east reads: "Blackridge South"  

A sign pointing east reads: "Erliquin"          

The   Gates to Another        World!   

Congratulations, distinguished travelers!  The gates are now open to you.  In order to pass

through, you must first find      Might and Magic       Book Two     Your Password:  

A cave. Enter?
On a throne adorned with precious gems, the Ice Princess speaks:  "Conqueror of worlds,  maker of

dreams,  the greatest force  of all, yet elusive   it seems."  Answer!  

"Correct!"  

"Wrong.  You're too young to  understand."  

There's a cave here. Enter?  

A descending  staircase is the entrance to a warrior's stronghold.  Go in?  

Carved on a tree: "9-9 Raven's Lair"  

Inside a steel cage, a fair maiden weeps.  

The prisoner flees!  

The prisoner cowers!  

A passage leads outside. Take it?  

A chute...  

Etched in silver, message E reads: OEI/:1-33-1EK5;D-ET,  

Castle guards exclaim: "No Merchants Pass!  Begone peasants!"


King's guards approach... "No King's Pass,  no admittance!"  

The omnipotent King Alamar speaks:  "Varnlings, I quest  thee to find the  Crypt of Carmenca.  

Away with you..."  

"You've discovered my  true identity!  Into the soul maze  you go..."  

"My saviors, you're  always welcome here!  You should find the  Inner Sanctum...   Live long and  

prosper."  

A catapult ejects you from the tower!  

Singe! Acid trap.  

Magic protection saves you!  

Boom! A fiery explosion.  

A loud scream from behind the door!  

"THRONE ROOM"  

Passage to Portsmith. Take it?  

A cave. Enter?  

Castle White Wolf. Enter?

An ancient ruin converted into a stronghold has no apparent entrance.  

Your ruby whistle begins to glow.  How many times will you blow it?  

Stairs going down. Enter?  

A sign pointing north reads: "White Wolf"  

A sign pointing south reads: "Portsmith"  

Atop this peak looking...  North:  A cave beyond  White Wolf.  East:  Large beasts above  Wyvern

Peaks!  South:  Distant uncharted  isles.  West:  A pirate ship beyond  Korin Bluffs.  

Pirate ghost ship "Anarchist"!  

"Free trivia chance.  Pull branch?"  

Trivia Island! Pay 500 Gold to Enter?  

Not enough Gold!  

"Answer!"  

"Who rules  Castle White Wolf?"

"Who is the  beautiful one?"  

"Who's lost sight?"  

"Who ye be?"  

"Wrong!"  

"Correct! 50 Gems."  

You found a chest upon which an inscription reads: "Property of xx!xx!"  Inside you found a ruby

whistle, 2000 Gold, and a note: "The stronghold lies   at B-3, 14-2.  Blow twice to  enter."  
Roadsign: "Sorpigal  S:17 W:1 N:2"  

Deserted merchant wagons. Search?  

Ambush!  

A fountain speaks: "Will the party  drink?"  

Arghhh... poison!  

Today: might!  

Today: spells!

A cavernous passage leads to Sorpigal. Take it?  

There's a cave here. Enter?  

Gypsy Seer asks: "Would you like to  know your Aura?"     

"Your Aura is  

A pit!!  

Magic protection saves you!  

An ambush!  

A glowing white column. Touch it?  

Statues block the path. Smash them?  

A strange fountain. Drink?  

Cheers!  

Avalanche!  

Red."  

Blue."  

Green."  

Yellow."  

Purple."  

Orange."  

Black."  

White."  

Roadsign: "Sorpigal  N:22 W:2 N:2"  

The exiled Lord Kilburn speaks: "Take this map and  explore the desert.   Report your findings  

to the other lords,  then they will  understand!"  Accept?

A Wyvern's lair. Investigate?  

One of the Wyvern's eyes begins to glow! Take it?  

You get WYVERN EYE.  

Wyverns attack from above!  

Painted in a black and white pattern, a sign reads:  "The piece is  QUEEN."  

Backpack full!  

The hermit asks: "Trade wares?"  

Portal of Power. Enter?  

A large slab of coral blocks a passage!  

Your coral key fits perfectly in the lock. Enter?  

Crazed natives attack!  

At the edge of water are the decaying remains of a large ship.  Search?  

The Jolly Raven!  

Mysterious weeping echoes throughout!  

Pirates attack!  

The volcano erupts!  

Suddenly, a gargantuan Scorpion attacks!   

A small tribe of desert Nomads have established a trading post here.  Trade item?  

Thank you!  

Your leader has nothing to trade!  

"Kilburn  C-3 6-14"  

It's hot...  You're lost!!!  

A whirlwind swoops the party away!  

A violent sandstorm blasts the party!  

The Pool of Wisdom grants those who are worthy +2 Personality.  

Clerical Retreat.  

"We are the Clerics  of the North.  Your party is  cured!"  

"We are the Clerics  of the East.  Your alignment is  restored!"  

"We are the Clerics  of the West.  All curses are  removed!"  

"The Clerics of the  South shall deem you  worthy only if you  can find him!"

It's hot...  You're lost!!!  

"I am Arenko Guire,  and this is my  grove.  Climb all the trees   without leaving this  area,

and return."  

"Keep climbing."  

"Well done!  what is your  pleasure?"  

A cave. Enter?  

Roadsign: "Algary S:9"

Climb tree?  

Cursed!  

Poof!  

Flash!  

Infectious sap!  

Lightning!  

You get 5 Food.  

You fell.  

Poison thorns!  

Nothing here.  

The wall is painted from ceiling to floor in a black and white checkered pattern!  

"You must bring the  experimental  substance!  Begone!"  

Stairs going down. Take them?  

Stairs going up. Take them?  

Poof !!

ADD  REMOVE  VIEW  QUIT  

Party full

Select your fellows  

Wrong choice

Remove

Can't remove yourself

[Member]  Another town  / LEV / HP      / MP    

MALE    FEMALE

ME RIGEL SAGE SONJA LILAC VYRANA AZALEA KIRIE FLINT JHARED BULZAI ZORA THORAK TIKRA CHAROB HAMMER

See man in cave below 1-2  

Check walls near 12-3.  

Square-Magic first line: 16 3 2 13  

Check walls near 15-14.  

The Queen can be helpful.  

The Beasts are on the Map.  

Islands, like colors, are unknown until discovered.  

Attacks should be concentrated.  

Due north is the cave of Square-Magic.  

Secret doors are abundant.  

The demon and the maze are one.  

Telgoran is in S,E, maze.  

Some items give protection.  

Dragadune holds many Gems.  

Donations help on Judgement Day.  

Agar lives behind the Inn.  

Find the prisoner.  

Barriers guard wealth.  

The magic total is 34.

All Portals are connected.  

Sorpigal has 8 statues.  

The brothers live by docks.  

Some caves have more than one exit.  

The Ice Princess has the Key.  

The desert has many oasis.  

The swamp was once a City of Gold.  

Portsmith and men don't mix.  

Most towns have caverns below.  

Varn is not what it appears to be.  

Kilburn is near the Wyvern Peaks.  

A Dragon's breath is only as strong as its condition  

The King is in seclusion.  

The Inner Sanctum is a myth.  

The canine has the Key.  

No rumors today.

The Shadow of Death has fallen upon your Party!

ORIGINAL AUTHOR JON VAN CANEGHEN   
MANAGEMENT       H.KUSUSE        
DIRECTOR        K.ADACHI       
COORDINATOR    N.EVANGELISTA    
COORDINATOR    T.KOWALEWSKI     
COORDINATOR       R.ALVEY        
DIRECTOR       K.YAMAGUCHI  
CHIEF PROGRAMMER   I.ICHIKAWA      
PROGRAMMER      J.HASHIMOTO      
PROGRAMMER       Y.KUSANO

Get       Might and Magic     Book 2       On the SNES !

Leave  Attack Talk

Free   Attack Leave

Passage to Dusk. Enter?  

Ruins of Castle Dragadune. Enter?  

Statue of a giant holding the Scale of Judgement.  Climb on the scale?    

You must find prisoners!  

Your actions reflect.  

At the center of the land that time forgot stands an hourglass. Turn it?  

It's hot...  You're lost!!!  

A whirlwind swoops the party away!  

A violent sandstorm blasts the party!  

EXP +5000  

EXP +7500  

EXP +10000  

EXP +15000  

EXP +20000  

EXP +25000  

EXP +30000  

INT +3  

MIG +3  

PER +3  

END +3  

SPE +3  

ACC +3  

Strange alien device grants those who are worthy +4 Intellect!

Scattered remains of a metallic craft! An alien grunts: "Eep op oop!"  A bright flash!  Varnlings

take heed! "Our prisoner has  escaped and may be  disguised as a noble.   Find his counterpart  

to expose him!"  

Poof!  

It's hot...  You're lost!!!  

A diamond door!  

A diamond door! Use your key?  

Statue of a Lion growls: "Password?"         

"Wrong!"  

"Correct!  You may pass."  

King Alamar's Castle. Enter?  

Heratio Harper sings:   That is the password  for today.   Leave the area and  change it I may!"  
Distant harp music...  

"Trespassing!"

"MUSICAL  

"TONES  

"TOGETHER  

"CLERICS  

"SOUTH  

"DEEM  

"WORTHY

MUSICAL  TONES  TOGETHER  CLERICS  SOUTH  DEEM  WORTHY  

Dragon City's town meeting... Disrupt?  

The fabled building of Gold. Enter?  

Unearthed coffin! Examine?  

Open crypt! Examine?  

Half buried corpse asks for help! Assist?  

Thanks! It ain't easy being a corpse! Take these...  

Toppled tombstones abound!  

Ectoplasmic slime slushes beneath you!  

Quicksand!  

A small pixy shivers fearfully at you. Approach?  

The prisoner flees!  

The prisoner cowers!  

Exit castle?  

Suspended in a forcefield is the body of a man enclosed in an  iron suit. Telepathic

communication:  "I am the true  King Alamar,  imprisoned by a  demonic alien being!   Confront

him with  this Eye of Goros  and you shall see  his true self."  The fate of the realm is at

stake.  

Etched in silver, Message D reads: //SV/21;-22R,;DU1RS0  

Written in blue Slime: "The canine has the  key!"  

Etched in silver: "Message interleave  FEDBAC"  

Etched in gold: "Message interleave  853914627"  

A golden door repels you!  

A gruesome statue says: "Start at 15-7 and  walk tom!"  

A banner reads: "The endless spiral!"

A sign above the door reads: "Monster breeding  grounds! Keep out!"  

A loud machine pulsates rhythmically.  

A metallic box echoes: "Intruder alert!"  

Scratched on the wall: "Search after the  canine rewards you!"  

Scrawled on the wall: "For the world is  hollow and I have  touched the sky!"  

Written on the wall: "Jump three times to  reach the center."  

A passage leads outside. Take it?

Free   Attack Leave

Free   Attack Leave

Free   Attack Leave

Free   Attack Leave

Your report is very terrible. Only Og the Seer can expose the villain.  Seek him, and banish the

Alien!  

A vicious demon lunges at the party, restrained only by a collar and chain!     

The prisoner flees!  

The prisoner cowers!  

Exit castle?  

Button on the wall. Push it?  

Etched in silver, message B reads: RSTIA-,E1,;/11RN;/M-  

Castle guards exclaim: "No Merchants Pass!  Begone peasants!"  

Lord Ironfist speaks:  "You are already on  a quest.  I can't engage your  services."  

"Your services are  needed!" Accept?  

"Find the stronghold  in Ravens Wood."  

"Find Lord Kilburn."  

"Discover the secret  of Portsmith."

"Find the pirate's  secret cove."  

"Find the shipwreck  of the Jolly Raven."  

"Defeat the pirate  ghost ship  Anarchist."  

"Defeat the  stronghold in  Ravens Wood."  

"Return not until thy  quest is complete."  

"Well done.  Quest complete!"  

"THE TOWER"  

"THRONE ROOM"  

EXP +1000  

EXP +2000

EXP +3000  

EXP +4000  

EXP +6000  

EXP +8000  

EXP +10000  

A man in shackles moans in agony!  

The prisoner flees!  

The prisoner cowers!  

Exit castle?  

A slide!  

Etched in silver, message A reads: ATIS-19-31UD54AEUPI1  

Castle guards exclaim: "No Merchants Pass!  Begone peasants!"  

Lord Inspectron speaks:  "You are already on  a quest.  I can't engage your  services."  

"Your services are  needed!"  Accept?  

"Find the ancient  ruins in the  Quivering Forest."  

"Visit Blithes Peak,  and report."  

"The People of the  Desert have much to  trade.   Bring me a sample of  their goods."  

"Find the Oracle of  Okzar in the caves  below Dusk."  

"Find the fabled  fountain in  Dragadune."  

"Solve the riddle of  the Ruby."  

"Defeat the  stronghold in the  Enchanted Forest."  

"Return not until thy  quest is complete."  

"Well done,  quest complete!"  

Empty vault... Alarm!

A mysterious cloaked figure, bound and gagged, lies motionless in the  corner.  

The prisoner flees!  

The prisoner cowers!

Exit castle?  

A slide!  

Etched in silver, message C reads: IACI1;-2;0NU--G,NOT2  

Castle guards exclaim: "Begone peasants!"  

Lord Hacker speaks:  "You are already on  a quest.  I can't engage your  services."  

"Your services are  needed!" Accept?  

"My portion is  complete.   Guards! Take their  items and send them  to the pit!"  

"Bring me   

Garlic."  

Wolfsbane."   

Belladonna."   

The Head of Medusa."   

an Eye of Wyvern."   

a Dragon's Tooth."   

the Ring of Okrim."

"Return not until thy  quest is complete."

"Well done,  quest complete!"  

The Pit of Peril...  

Empty vault... alarm!  

A mutated creature chained to the floor grunts as you approach.  

The prisoner flees!  

The prisoner cowers!  

A passage leads outside. Take it?  

Stairs going down. Take them?  

Etched in silver, message F reads: TSTST,E1,D-DS15A1DRH  

The green clover grants those who are worthy +4 Luck!  

The fabulous fabled Fountain of Dragadune converts all Gold into EXP.  Accept?  

Carved in stone a trivial message reads "I be me"  

Decayed bones crunch: "Beneath you!"

QUEEN KINGS-1

Etched in gold, message 8 reads: "THE-ARE-QUESTS,-  INCREASES-IDENTIFY,-   APPLY.-LOCATIONS,-  

END-ATTAINED-MY-  SEQUEL"  

A cavernous passage. Take it?  

Stairs going up. Take them?  

Stairs going down. Take them?  

Painted in a black and white pattern, a sign reads:  "Find the room like  me and search the  

Idols."  

"HOUSE WOLF PASS"  

"ROOM OF THE  NEW ORDER"  

The walls glow rhythmically.  

Etched in stone: "28 days out.  No food, low on  supplies.   We fear the worst  yet we continue.  

              Corak"  

The wall is painted from ceiling to floor in a black and white checkered pattern!  

The ground shakes!

"Cleric of the south  just below.                Corak"  

Etched in gold, message 5 reads: "SCOOP:-THE- DICOVERIES-YOUR-  TO-RETURN- THE-YOUR-FOR- DREAMS-

IS"  

Covered with cryptic symbols, a large brass gong hangs from the ceiling.  Strike it?  

Vanish!  

A loud tone resounds throughout the room!  

A sharp tone assaults your senses!  

A mellow tone relaxes you.  

"I deem you worthy of  advancement!"  

The Cleric of the South speaks:  "Hear the 3 tones and  return!"  

On the right wall is a painting of a box, on the left is a painting of  a curtain.  

Door number   

Poof!  

Etched in gold, message 3 reads:  "FOR-TASKS-AND-  RATING.-BE-FROM-  6TH-  FRUSTRATIONS!-THE-   

TO-IN"  

Spiralling stairs go up. Take them?  

Bubbly slime slushes beneath you!  

"THE ENCHANTED  CHAMBER"  

"CLEPTOMIAN GUILD  -Do not disturb!-"  

A sign on the door: "THE COUNCIL OF  STRENGTH is in  session."

"THE UGLIES CLUB  -Members only-"  

"SPECIMEN TANK  -Keep closed-"  

A tapestry on the wall depicts a gray minotaur stomping on a group of knights.  

A tapestry on the wall depicts a kingdom ruled by minotaurs.  

Standing atop a pedestal in the center of the room is a statue of a small  sable and white dog.  

Desecrate it?  

It comes to life and speaks:  "Congratulations!  You've completed a  major quest.  Remember

B.J.!"  +10000 Exp  

Etched in gold, message 9 reads:  "SUCCESSFUL-THAT-  TRAINING,-THE-  WORTHY-  THE-VISIT-YET-   

INNER-REALITY,-  ORDER,"  

"The master of this  stronghold has been  defeated!"  

"Enter the Maze of  the Minotaur...  If you dare!"  

Slip!  

Algary. Enter?  

A huge winged beast exclaims: "This swamp is quite  dangerous.   I can fly you to  safety."

Accept the offer?

Og says: "Begone!"  

Painted on these grounds is a black & white checkered motif covered with idols  similar to the

ones you carry. A large being approaches...  Og speaks: "Queen to queens  level 3."  Which piece

do you want to move?      

Where?  

"Not worthy!"  

"Checkmate!" "You have restored my  sight!" +25000 Exp  "I see an important  prisoner in a castle

 on Mt. Doom!  He has your sight."  Og curses as the Idols vanish!  

Paul Pead and his men attack!

CRYSTAL

Etched in gold, message 1 reads: "COMPLETION-MUST-  EACH-KINGS-OF-   ASTRAL-WITH-  9TH-SANCTUM-

AND  -WONDROUS"  

An opening above leads outside. Climb out ?  

Stairs going down. Take them ?  

A ghostlike figure rises from the body of Okrim and speaks:  "In exchange for  my ring, forfeit  

a life." Accept?  

"May the shadow of  death greet you  with open arms!"  

The wall is painted from ceiling to floor in a black and white checkered pattern!  

A gem encrusted archway reads:  "LAIR OF THE  OMNIPOTENT WIZARD  OKRIM"  

The floor spins!

Etched in gold, message 4 reads: "OF-BE-HAS-TRUE-  KNOWLEDGE-PLANE-   A-LEVEL-  TO-REALITY-IT"  
The wall is painted from ceiling to floor in a black and white checkered pattern!  

Stairs going up. Take them?  

A banner reads: "The Labyrinth of  Lazzeruth...  Few have entered,   none have returned!"  

Inset in the wall, a stone face yells: "My brain hurts!"  

Inset in the wall, a stone face speaks: "I would pay highly  for a green handled,   pearl

encrusted  abelnuski."  

Inset in the wall, a stone face speaks: "I see all, hear all,  know nothing..."

Inset in the wall, a stone face proclaims:  "Okrim is watching.  He studies your  weaknesses!"  

A strange ringing sound startles the party. You are teleported!  

Etched in gold, message 6 reads: "BOOK-DONE.-A-  SELF-THAT-FROM-   HE-YOU-  BE-TO-SEEMS"  

Stairs to surface. Take them?  

Stairs down. Take them?  

In the center of the room, a huge ruby stands atop a pedestal.  Hexagonally shaped, it glows

rhythmically. Mesmerized by its  light, you hear: "Glass that glitters,  rubies that glow.  When

I twinkle,   I cast a rainbow.  What am I?"  Answer!  

"Wrong!"

A bright flash...  

A silver door repels you!

A silver door. Your silver key begins to glow!  

The room is painted in a black and white checkered pattern!  

Etched in gold, message 2 reads: "ONE,-RIDDLES-  VALUE-YOU-YOU-   5-CARD-MUST-  CLAIMED.-DREAMS,-

 ..."  

"I am Lord Archer,  the Raven. I take  from those who have,  and give to those   who have not!  

Submit?"  

Giants hurl boulders!  

Stairs going up. Take them?  

A button on the wall. Push it?  

A boulder says: "There should be 5  tests."    

"THE FIRST TEST"    

"THE SECOND TEST"    

"THE THIRD TEST"    

"THE FOURTH TEST"  

Conveyor belt...  

Slice! A wall of sharp blades slashes the party!

Etched in gold, message 7 reads: "THESE-AND-THAT-  MUST-CAN-DIFFERENT-   SHALL-HAVE-FROM-A-  JVC"

 
A passage leads outside. Take it? 

Stairs going down. Take them? 

"CLUB DOOM.  The antidote to  humanization!" 

"HOUSE OF THE  OLD ORDER" 

"GLASS ROOM" 

"RUBY ROOM" 

"TWINKLE ROOM" 

"RAINBOW ROOM" 

The room is painted from ceiling to floor in a black and white checkered pattern! 

The crystal grate repels you!

SHELTEM

The wall is painted from ceiling to floor in a black and white checkered pattern! 

Stairs going up. Take them? 

"DANGER!  Dungeon under  construction." 

A ladder going up. Climb it? 

There's a small slot in the door. 

"Begone!!" 

Key Card is rejected! 

Key Card is accepted! 

Loud voice: "You've opened the  First gate!" 

Loud voice: "You've opened the  Second gate!" 

Loud voice: "You've opened the  Third gate!" 

Loud voice: "You've opened the  Fourth gate!" 

Loud voice: "You've opened the  Fifth gate!" 

Message: "My dream leads  me, your dream  leads you."


The metallic room is dimly lit by a pulsating white glow!  In a serene voice, the Data Keeper

says:  "Welcome to your  Inner Sanctum.   You are given the  opportunity for  transfer to another

 World.   Return now to the  Inn of Sorpigal  for rest and  celebration, then   continue on to

your  new assignment at  the Gates to Another  World...   +500,000 exp  for your 

accomplishment!"

A metallic panel slides open, revealing... 

"You are not yet  worthy for transfer.  Return after  defeating the   imposter." 

Sign: "Soul Maze 0:0" 

A strange alien being in a shimmering silver jumpsuit proclaims:  "This is a soul maze  and you

are its  prisoner!  To escape, you must   find your captor's  name hidden within  these walls." 

Answer! 

"Keep looking!" 

"Imposter xx21a7-3  voided!"  "You are now Rank 1  and eligible for  transfer.   Find Inner

Sanctum  for new assignment."  The walls begin to fade... 

Guild master: "Need help?" 

Would you like to sign in?

"EULARD'S FINE FOODS" 

"B AND B BLACKSMITHS" 

"THE INN OF SORPIGAL" 

A man speaks: "Can I help you?" 

"Would you like to  buy some Food?" 

Passage to outside. Exit? 

Step up to the counter? 

"Do you seek our  help?" 

"Do you require  training?"

A leprechaun appears saying: "Only 1 Gem you  lose...   I'll send you to  the town you  choose."

Pay him? 

Choose a town. 

Not enough Gems. 

Stairs going down! Take them? 

"HOUSE OF MOONSHADOW" 

Jail: "KEEP OUT!" 

"OLDE HOGGE TAVERN" 

"OTTO'S TRAINING" 

Pit!! 

Magic protection saves you!

On this stone relief, a plaque reads: 

Services rendered, secrets unfold. The brothers together,  lead to treasures untold. Five towns

you must travel. 

For this quest to unravel seek the wizard Ranalou in his  lair at the Korin Bluffs. Six castles

he will  send you to, but Doom will be quite tough!  Cruelty and Kindness measured throughout

Judgement Day is then sought out. 

One by water. One by land. One by air. And one by sand. 

In honor of Corak...  For his mapping expedition of the land of Varn and  rediscovery of the lost

town of Dusk. 

In memory of a time long ago...  Before the days when the towns moved underground,  dragons were

few and far between. 

The Wheel of Luck will favorably pay, the more of these  menacing beasts you destroy! Although

wishes may  come true, all the beasts will become anew. 

In honor of Gala...  For her brave attempt to work with the savages of the Volcanic Isles. 

There are many dungeons painted in a black and white checkered motif.  Find the right pair, and

you'll discover the Key.  The ancient seer Og has lost his sight. The Idols will help to end his

plight.

Gate keeper says: "You are too weak to  use City gate!" 

"Sorpigal Gallery"

Caught in a trap!  BLADES!! SHARP BLADES SLICE THROUGH THE PARTY!

Nothing found

leather sack 

a chest 

Member found

OPEN  UNTRAP  DETECT  CANCEL 

Open Untrap Detect

Wrong Class! 

Not enough Spell points  

MagicYes 

Detect magic  

TrapYes  

TrapNo

It opens!  Each member gets 

Gold 

gets 

Gems 

an item

Nintendo Entertainment System "Might and Magic" book 1 Published by AMERICAN SAMMY CORP. Original

Copyright 1987 NEW WORLD COMPUTING,INC. N.E.S.Version Source Code Copyright 1991 G-AMUSEMENTS

CO.,LTD. Licensed by NINTENDO

"Welcome to our town  Sorpigal."  "What is your  name?" 

"Be careful!  This town is quite  dangerous..."


FLESH EATER
BATTLE RAT
SLITHER BEAST
GNOME
GOBLIN
GREMLIN
GUARDSMAN
KOBOLD
MUTANT LARVA
ORC
POLTERGEIST
RABID JACKAL
SKELETON
SNAKE
SPRITE
VAMPIRE BAT
MINOR DEMON
DEMON DOG
DUNG BEETLE
FIRE ANT
GHOUL
GNOLL
HAG
LOCUST PLAGUE
ORC LEADER
RABID LEPER
ROTTING CORPSE
SAVAGE SHREW
MANGORADRA
THIEF
TROGLODYTE
ZOMBIE
ACIDIC BLOB
CENTAUR
CLERIC
MINOR INCUBUS
FIRE BEETLE
GARGOYLE
GARGANTU ANT
DINOLIZARD
GIANT SPIDER
HARPY
HIPPOGRIFF
KILLER BEES
PEGASUS
SHADOW BEAST
WILD BOAR
WOLVERINE
CAVE MAN
CARYATID GUARD
COCKATRICE
CYCLOPS
DRUID
RHINO BEETLE
CENTIPEDE
MAGICIAN
MILITIAMAN
ORC
CHIEFTAIN OGRE
SATYR
SWARMING WASPS
UNICORN
WEREWOLF
WIGHT
CAVE MAN CHIEF
BASILISK
CELESTIAL STAG
DUST DEMON
GIANT SCORPION
5 HEADED HYDRA
WARRIOR CAT
MINOTAUR
OGRE CHIEF
PANTHRO MIST
PHANTOM
SWORDSMAN
TROLL
WOOD GOLEM
WRAITH
YETI
DEADLY SPORES
ENCHANTRESS
FIRE LIZARD
GIANT SLOTH
GRIFFIN
PYRO HYDRA
MONONOKE
MANTICORE
MEDUSA
RAKSHASHA
STONE GOLEM
CAVE TROLL
HILL TROLL
WARLOCK
WEREBEAR
WICKED WITCH
ASSASSIN
BANSHEE
CAVE GIANT
CHIMERA
AIR ELEMENTAL
EXECUTIONER
GORGON
LESSER DEMON
LESSER INCUBUS
MUMMY
NECROMANCER
SPECTER
WHITE WOLF
WYVERN
GREEN DRAGON
BLUE DRAGON
EVIL EYE
EARTHELEMENTAL
GHOST
FROST GIANT
STONE GIANT
8 HEADED HYDRA
LAVA BEAST
MANTIS WARRIOR
NAGA
DINOBEETLE
SPHINX
VAMPIRE
WARRIOR
WIZARD
WHITE DRAGON
GRAY DRAGON
ARCH DRUID
CHAOTIC KNIGHT
GREATER DEMON
GREAT INCUBUS
FIRE ELEMENTAL
GUARDIAN
STORM GIANT
12HEADED HYDRA
INVISIBLE EYES
MAGE
MASTER THIEF
STEEL GOLEM
MUMMY
BLACK DRAGON
RED DRAGON
XX!XX!XX!XX
BLACK KNIGHT
DEMON LORD
ARCH INCUBUS
GOLD DRAGON
SILVER DRAGON
DIAMOND GOLEM
16HEADED HYDRA
HIGH CLERIC
KIRIN
LICH
ARCH MAGE
MASTER ARCHER
PHOENIX
ROC
SAND WORM
TITAN
ALGAE BEAST
WATER RAT
LAMPREY
GIANT LEECH
CROCODILE
GIANT CRAB
BARRACUDA
GIANT SQUID
ELECTRIC EEL
SEA HAG
HIPPOCAMPUS
SHARK
SIREN
WATERELEMENTAL
SEA SERPENT
SEA DRAGON
SCORPION
DARK RIDER
WINGED BEAST
SEA BEAST
DEMON KING
SUCCUBUS QUEEN
TYRANNOSAURUS
ALIEN
NATIVES
VOLCANO GIANT
PAUL PEAD
PIRATE
PIRATE CAPTAIN
GRAY MINOTAUR
LORD ARCHER
BRONTASAURUS
STEGOSAURUS
KILLER CADAVER
OKRIM
SHELTEM

0123456789ABCDEFGHIJ KLMNOPQRSTUVWXYZ.,-         ENTER

AGE / LEVEL  / EXP COND          MALEFEMALE

INT    PER MIG    END SPE    ACC LUC AC

HP / MP   /    L GEM  GOLD FOOD

View Equip   B-pack

CLUB
DAGGER
HAND AXE
SPEAR
SHORT SWORD
MACE
FLAIL
SCIMITAR
BROAD SWORD
BATTLE AXE
LONG SWORD
CLUB+1
CLUB+2
DAGGER+1
HAND AXE+1
SPEAR+1
SHORT SWORD+1
MACE+1
FLAIL+1
SCIMITAR+1
BROAD SWORD+1
BATTLE AXE+1
LONG SWORD+1
FLAMING CLUB
CLUB OF NOISE
DAGGER+2
HAND AXE+2
SPEAR+2
SHORT SWORD+2
MACE+2
FLAIL+2
SCIMITAR+2
BROAD SWORD+2
BATTLE AXE+2
LONG SWORD+2
ROYAL DAGGER
DAGGER OF MIND
DIAMOND DAGGER
ELECTRIC SPEAR
G-MACE
ANTI-MACE
DARK FLAIL
FLAIL OF FEAR
LUCKY SCIMITAR
MACE OF UNDEAD
COLD AXE
ELECTRIC SWORD
FLAMING SWORD
SWORD OF MIGHT
SWORD OF SPEED
SHARP SWORD
ACCURATE SWORD
SWORD OF MAGIC
IMMORTAL SWORD
AXE PROTECTOR
AXE DESTROYER
X!XX!X'S SWORD
ADAMANTINE AXE
ULTIMATE SWORD
ELEMENT SWORD
SLING CROSSBOW
SHORT BOW
LONG BOW
GREAT BOW
SLING+1
CROSSBOW+1
SHORT BOW+1
LONG BOW+1
GREAT BOW+1
MAGIC SLING
CROSSBOW+2
SHORT BOW+2
LONG BOW+2
GREAT BOW+2
CROSSBOW+LUCK
CROSSBOW+SPEED
LIGHTNING BOW
FLAMING BOW
GIANT'S BOW
THE MAGIC BOW
BOW OF POWER
ROBBER'S X-BOW
ARCHER'S BOW
OBSIDIAN BOW
STAFF
GLAIVE
BARDICHE
HALBERD
GREAT HAMMER
GREAT AXE
FLAMBERGE
STAFF+1
GLAIVE+1
BARDICHE+1
HALBERD+1
GREAT HAMMER+1
GREAT AXE+1
FLAMBERGE+1
STAFF+2
GLAIVE+2
BARDICHE+2
HALBERD+2
GREAT HAMMER+2
GREAT AXE+2
FLAMBERGE+2
STAFF OF LIGHT
COLD GLAIVE
CURING STAFF
MINOTAUR'S AXE
THUNDER HAMMER
GREAT AXE+3
FLAMBERGE+3
SORCERER STAFF
STAFF OF MAGIC
DEMON'S GLAIVE
EVIL GLAIVE
THE FLAMBERGE
G-FLAMBERGE
EVIL FLAMBERGE
PADDED ARMOR
LEATHER ARMOR
SCALE ARMOR
RING MAIL
CHAIN MAIL
SPLINT MAIL
PLATE MAIL
PADDED+1
LEATHER+1
SCALE+1
RING MAIL+1
CHAIN MAIL+1
SPLINT MAIL+1
PLATE MAIL+1
LEATHER+2
SCALE+2
RING MAIL+2
CHAIN MAIL+2
SPLINT MAIL+2
PLATE MAIL+2
BRACERS AC4
RING MAIL+3
CHAIN MAIL+3
SPLINT MAIL+3
PLATE MAIL+3
BRACERS AC6
CHAIN MAIL+3
BRACERS AC8
BLUE RING MAIL
RED CHAIN MAIL
X!XX!X'S PLATE
G-PLATE
EVIL PLATE
ULTIMATE PLATE
BRACERS AC8
SMALL SHIELD
LARGE SHIELD
SILVER SHIELD
SMALL SHIELD+1
LARGE SHIELD+1
LARGE SHIELD+1
SMALL SHIELD+2
LARGE SHIELD+2
LARGE SHIELD+2
FIRE SHIELD
COLD SHIELD
ELEC SHIELD
ACID SHIELD
MAGIC SHIELD
DRAGON SHIELD
ROPE & HOOKS
TORCH
LANTERN
10 FOOT POLE
GARLIC
WOLFSBANE
BELLADONNA
MAGIC HERBS
DRIED BEEF
ROBBER'S TOOLS
BAG OF SILVER
AMBER GEM
SMELLING SALT
BAG OF SAND
MIGHT POTION
SPEED POTION
SUNDIAL
CURING POTION
MAGIC POTION
DEFENSE RING
BAG OF GARBAGE
SCROLL OF FIRE
FLYING CARPET
JADE AMULET
ANTIDOTE BREW
SKILL POTION
BOOTS OF SPEED
LUCKY CHARM
WAND OF FIRE
UNDEAD AMULET
SILENT CHIME
BELT OF POWER
MODEL BOAT
DEFENSE CLOAK
KNOWLEDGE BOOK
RUBY IDOL
SORCERER ROBE
POWER GAUNTLET
CLERIC'S BEADS
HORN OF DEATH
POTION OF LIFE
SHINY PENDANT
LIGHTNING WAND
PRECISION RING
RETURN SCROLL
TELEPORT HELM
YOUTH POTION
BELLS OF TIME
MAGIC OIL
MAGIC VEST
DESTROYER WAND
ELEMENT SCARAB
SUN SCROLL
STAR RUBY
STAR SAPPHIRE
WEALTH CHEST
GEM SACK
DIAMOND COLLAR
FIRE OPAL
UNOBTAINIUM
VELLUM SCROLL
RUBY WHISTLE
KING'S PASS
MERCHANTS PASS
CRYSTAL KEY
CORAL KEY
BRONZE KEY
SILVER KEY
GOLD KEY
DIAMOND KEY
CACTUS NECTAR
MAP OF DESERT
LASER BLASTER
DRAGONS TOOTH
WYVERN EYE
MEDUSA HEAD
RING OF OKRIM
B QUEEN IDOL
W QUEEN IDOL
PIRATES MAP A
PIRATES MAP B
THUNDRANIUM
KEY CARD
EYE OF GOROS
USELESS ITEM

Morango asks: "Who shall I  measure?" 

Measure

Magic Fire Cold Electric  Acid Fear Poison Sleep

Fight

Out of range

Shoot

is blocking

Use

Nowhere to run 

Weapon has no effect!  

attacks 

shoots

time  

times 

missed! 

hit  time 

hit  times 

Damaged Pt 

Damaged Pts 

Critical hit!!

attacks 

shoots    

time  

times 

missed! 

hit  time 

hit  times 

Damaged Pt 

Damaged Pts

runs away

is mindless

waits for an opening!

infiltrates the ranks!

is paralyzed 

is stuck 

is rendered unconscious 

is asleep

advances!

Some monsters regenerate!

fails to cast a spell 

cast a spell

is 

Damaged Pt 

Damaged Pts

is  not affected!

asleep 
blinded 
silenced 
diseased 
poisoned 
paralyzed 
rendered unconscious 
dead 
held  eradicated 
affected

Reflects magic!

No Spell points 

Check condition 

Not enough Spell points

Not enough Spell points 

Not enough Gems

Outdoors only 

Magic doesn't work here. 

Combat only 

Spell failed!

Spell failed!

Cancelled

No effect!

Some monsters are destroyed

Wrong alignment

Some monsters are destroyed

ERLIQ-  PORTS-  ALGARY  DUSK  SORPI-

damaged Pts

no damage

cast a spell

afraid 

becomes blind 

silenced 

mindless 

falls asleep 

held 

stuck 

paralyzed

Backpack empty 

Detect 

MAGICYES

MP     

MAGICNO  

HP     AC SPE    HP 

Use magic 

Use no magic 

Magic Resist:Y 

Magic Resist:N

Monster is disintegrated!

Set teleport distance   NORTH  EAST  SOUTH  WEST  1step  2steps 3steps 4steps 5steps 6steps

7steps 8steps 9steps

Monster is disintegrated!

Recharge Which? 

Already charged!!

Push A button and save your adventure.

See you again! Hold "RESET" while you turn power off

MISC  WEAPON  ARMOR
Sell

It's  Gold OK? 

It's Cursed! 

Sell


Buy

It's Gold OK?

Buy

Food max is 40 

Thank you! 

Food price is  Gold Will you pay? 

Buy

"Great stuff!" 

"To your  health!"  

feels sick! 

Price 1 Gold OK?

"Drink  something,  then we'll  talk." 

"Thanks a lot.  I can tell  you a secret  ..."

REVIVE  CURSE  ALIGN  CANCEL

"It's very  bad!   I can't heal  your wound  completely." 

Recovered 

REVIVE 

is

Removed! 

Not cursed 

Uncurse

Restore Alignment complete! 

Already healthy   

Align

Thanks for your help 

You are granted Protect magic. 

Donate

TRAIN

Service costs  Gold OK?

Welcome to Level ! 

Welcome to Magic Level !

You need Exp for next Level

Input new Name 

Rename

You must abandon all your experience  to change your Guild. OK?  

is rebirthed!! Select your new class! 

Change

Select your new Race  

ELF  HUMAN  DWARF  GNOME  H-ORC

Select your new Alignment  

GOOD  NEUT  EVIL

Select your new Sex  

FEMALE  MALE

KNIGHT  PALAD-  ARCHER  CLERIC  ROBBER  SORCE-     RETRY

INN BLACKSMITH MARKET TAVERN HOUSE TRAINING GUILD

MEMBER  REST  VIEW  CANCEL  
BUY  SELL  VIEW  CANCEL  
BUY  VIEW  CANCEL  
DRINK  TIP  RUMORS  VIEW  CANCEL  
HELP  DONATE  VIEW  CANCEL  
TRAIN  VIEW  CANCEL   CHANGE 
RENAME  VIEW  CANCEL

Not enough Gold. Gather?

"Thank you.  Come again!"

"Peace be with  you."

"You are  cursed.  Begone!!"

casts 
energy blast 
breathes fire 
blindness 
sleep 
paralyze 
dispell 
lightning bolt 
breathes strange gas 
fire ball 
breathes gases 
acid arrow 
calls upon the elements 
cold beam 
dancing sword 
magic drain 
death 
sun ray 
disintegration 
breathes energy 
breathes poison 
breathes spikes 
breathes swarm

Robbed of Food! 
is diseased! 
is paralyzed! 
is poisoned! 
Robbed of Gems! 
Endurance is reduced! 
Falls asleep! 
is paralyzed! 
is diseased! 
Robbed of Gold! 
Robbed of something! 
is blinded! 
Lifeforce is drained! 
turns to stone! 
starts rapid aging! 
Level is drained! 
is killed 
faints 
Might is drained! 
Abilities are drained! 
Robbed of backpack! 
Robbed of Gold and Gems! 
is eradicated 
Spell points are drained! 

Cleric Spell 

Mage Spell

Never learned this spell

Lev1   Lev5  Lev2   Lev6  Lev3   Lev7  Lev4

AWAKEN
ARMOR 
DETECT
LIGHT1 
VOICE 
LOCATE 
FLAME 
SLEEP  
ARROW 
LEVIT 
ASLEEP
POWER 
ENEMY
QUICK 
JUMP  
SCARE  
FIRE  
ROOM 
FLY   
SLOW 
MIST  
WEAKEN 
BOLT  
WEB   
ACID  
GUARD 
COLD  
P-PSYC 
MIND  
SHIELD 
FROST 
RUN   
ACID2 
TELEPO 
DISPEL 
DEATH 
SHELT  
SWORD 
C-ITEM 
ASH  
WARP 
P-CAST  
ASTRAL
PRISM 
DUPLI
METEOR 
REFLEC

AWAKEN
LIGHT1 
AIM   
CURE3 
BLIND 
P-FEAR 
CURE1 
BLESS1  
CURE1 
P-FIRE 
HERO1 
P-POIS 
PAIN  
SILENC 
P-COLD
SUGGES  
FOOD  
FLAME 
C-BLIN
FROST 
C-PARA
QUEST 
LIGHT2
FLOAT  
C-DISE
ALIGN 
C-POIS
FLASH 
P-ACID
HERO2
P-ELEC
RISE  
SWARM 
LEVEL 
DISPEL 
PARALY 
COND  
MOON  
TOWN 
LIFE1 
AGE  
C-STON  
C-BODY
NOVA 
BLESS2 
P-ELEM 
LIFE2

Equip  B-pack

Empty 
No special power 
Not equipped 
No charges left 
Useless!

Each survivor receives  EXP

Party location X:   Y:  

Facing North 

Facing East 

Facing South 

Facing West 

no effect   

-  X:   Y:   

Surface 

In town 

In castle 

In dungeon 

feet from surface

Combat!

Select Game speed 

FAST   MEDIUM SLOW

Too dangerous to rest here! 

Night attack!! 

Watchman suspected danger. 

Rest here? 

Secret Doorway opened in a dream. 

Rest complete. No encounters! AND

has no Food 

is not recovered 

died a natural death 

is diseased 

is recovered 

is poisoned

EQUIP  REMOVE  TRADE  DROP   SHARE 

Drop

Drop this item, Sure?

Equip

Full 

Already have same one 

Wrong class 

Wrong alignment 

Cannot equip this item 

Already have weapon 

Cannot with shield 

Already wearing armor 

Already have shield 

Remove two handed weapon 

WHERE? 

Remove

Cannot remove!  It's cursed!

Rate

New rate OK?     

Change 

Rate:1 Rate:2 Rate:3

GEMS  GOLD  FOOD 

Share Gems 

Share Gold 

Share Food

Cast

Use

View

Protect
Fear
Cold
Fire
Poison
Acid 
Electric
Magic
Light     
Leather skin
Levitate
Float
Guard dog
Psy protect 
Bless
Invisibility
Shield
Power shield
[Curse]

Open

Check condition!   

tries to open the Lock 

No Locks here   

opens the  Lock safely   

cannot open  the Lock 

Caught in a trap!

AS BL SI DI PO PA FA ST DE AS

PA ST HE AS MI SI BL AF

SORPIGAL

PORTSMITH

ALGARY

DUSK

ERLIQUIN

C-SORPIGAL   

N-BARIER    

C-PORTSMITH  

C-ERLIQUIN   

CAVE DUSK    

KORIN BLUFFS 

VOLCANO

HAWKSEYE     

WHITE WOLF  

Barn : A1    

Barn : A2    

Barn : A3    

Barn : A4    

Barn : B1   

Barn : B2  

Barn : B3    

Barn : B4    

Barn : C1   

Barn : C2    

Barn : C3    

Barn : C4    

Barn : D1   

Barn : D2   

Barn : D3    

Barn : D4

Barn : E1    

Barn : E2    

Barn : E3    

Barn : E4    

DOOM         

CASTLE WW 

ALAMAR       

CASTLE BN    

CASTLE BS    

DRAGADUNE    

DRAGA B1     

DRAGA B2     

DRAGA B3     

ENCHANT B1  

ENCHANT B2  

QUIV B1      

QUIV B2      

RAVEN B1     

RAVEN B2     

P-PEEK1      

P-PEEK2      

P-PEEK3

P-PEEK4      

ASTRAL       

SOUL MAZE

KN  PA  AR  CL  WI  RO +KN +PA +AR +CL +WI +RO

Encounter!!

AUTO   CAST  FIGHT  USE   SHOOT  VIEW   BLOCK  PROT  ROW    RUN

ATTACK  BRIBE  RUN  GIVEUP

GEMS  FOOD  GOLD  CANCEL 

The monsters went away. 

Not enough!

Nowhere to run!

The monsters surround you!

The monster won't take prisoners!

You've found a group of monsters. Approach? 

The monsters find you!

The monsters surprise you! Combat!

Alignment slips

goes down 

dies!

Monster goes down

SEARCH CAST   OPEN   USE   ROW    VIEW  CAMP   PROT  SPEED  CANCEL

Mystic area... 

Darkness...

ASLEEP BLIND SILENCE DISEASE POISON PARALYZ FAINT STONE DEAD ASH

Barrier!        

Cannot swim!

Solid wall!       

Locked door! 

Too dense!        

Impassable!        

Rough seas!        

Too windy!

GO AHEAD

FIGHTERS! 

HEROES!

Reorder With

HUMAN   ELF     DWARF   GNOME   H-ORC

KNIGHT  PALADIN ARCHER  CLERIC  WIZARD  ROBBER

GOOD    EVIL    NEUT

B-pack

Equip

sign above the door Reads: 

Who?   

Which?

Backpack full 

CHECK CONDITION 

Not enough Gold