Oy. I just read through the review a little more carefully, and there are Slayer-X quality misuses of the English language in there...

Sprites are large and vibrant (without being overly bright), palette swaps are nearly non-existent, shading is done nicely, depth is given to everything, and there are mode 7 tricks abound.
"Aplenty" is the word you want there, not "abound". Also, the game does have palette swaps. Right away I thought of the little imp/ogre things that appear in several different levels, and are either red, blue, or gray, and you can see several examples of palette swaps in FO's Sprite Gallery. Not enough that I would criticize the game for it, but it's definitely not something you'd want to mention as a positive aspect of the graphics.

The magic is unnecessary until the boss battle, so what you are left with is a lot of jumping and a lot of slashing during the penultimate stage.
I don't get what he's saying here. It sounds like he's saying that there's only a lot of jumping and slashing in the next to the last stage... so what about all the other stages? I'm guessing he didn't know what "penultimate" means, but I can't figure out what word he WAS looking for. Also, "a lot of jumping and a lot of slashing" could be reduced to "a lot of jumping and slashing".


No real strategy is used to progress, just run through trying not to get hit and avoiding pits and spikes. Certain enemies demand hits taken, should you try and fight them. It boils down to you trying to kill them taking the least possible hits, by standing near them and pumping the attack button.
This is extremely awkward, and again, I have to think hard to figure out what he's trying to say. Certain enemies demand hits? I'm guessing he means, certain enemies take a LOT of hits, but it kind of sounds like he's saying most enemies can't be destroyed, so you just have to run and jump past them, trying to avoid them, but occasionally you reach an enemy that you must fight. I know from playing the game that this isn't the case, but someone who hadn't played it could easily draw that conclusion from this review.

The one that stands out in my mind, one boss is a wizard that disappears and then reappears, he shoots a 3-way projectile and then bolts of lightning from some platforms above.
", one boss" needs to be removed from that sentence. It should probably also be broken into two sentences after "reappears".

Offerings can be used to increase your cherubs attack power for a short while, erase all enemies from the screen, give the knight another spell-use or teach him a new spell, but usually it will be a one-time-use item, such as an herb to help the sick in another town, or a loaf of bread to feed to poor lost Teddy.
That just seems to come out of nowhere, since the review doesn't establish anything about the Teddy character before this sentence. Anyone who played the game knows who Teddy is, but if you haven't played it, this could be a head-scratching moment.

An action sequence must be completed before working on each town, and once every monster generator in a town is sealed, the people will tell you of another main source of evil you must deal with as an action sequence. The two types of sequences really mix well, as once you’ve put a half-hour into a simulation type game, you will be itching for some action. Unfortunately, this doesn’t keep either of the two sequences from being lackluster in execution.
The problem with this paragraph is that the review has already mentioned the action sequences before, and this paragraph doesn't acknowledge that, so it almost sounds like he's saying there's some other kind of action sequence involved in this game, too... It's very confusing. Anyone who hasn't played this game will have no idea what's going on it from this review.

Certain towns feature a different track subsequent with their “discovery of music”, and it, as well, is done excellently and gives a feeling of progressiveness to the civilization.
"Subsequent to" not "with". Subsequent means "following". If you wanted to keep "with", then "coinciding" is the word you want.

Snippets of plot line are unintentionally funny more times than they are actually interesting. I refuse to care about poor dumb ass lost Teddy .
Again, no context is given for the "Teddy" character. He's making it sound like the entire plot revolves around him, when he's just a minor character who only appears in one small part of the game.

However, this act wasn’t raised high enough to meet my expectations.
*groan*







"No one can withstand the power of KAIN"