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CLOUDBOND007 |
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What Tweeter doesn't know is that he's going to get an empty box and instructions on how to win a free 360.
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TWEETER911 |
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CLOUDBOND007 wrote: The jig is up! "I flew into the wild and fire. I danced and died a thousand times."
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CLOUDBOND007 |
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I beat the second dungeon of Neutopia. I would get ripped to shreds saying this in some places, but in a lot of ways, this is a better game than GTA 4.
Things may change, but for all I've read online saying that figuring out where to bomb in dungeons is totally random, it seems you can make pretty good educated guesses based on the dungeon map and the looks of the room itself. One thing that might get annoying is that if you leave and come back, you can't see which rooms you visited on the previous trip. Fortunately, you do keep the map itself if you've found it. At one point I was low on health so I used an escape item to get out and save. I figured out that if you then reset and load that save file, you're back at full health. Saves you from having to look for items. Definitely better to save when it's reasonable to, since you lose half of your gold if you die. You do seem to get more gold than you did rupees in Zelda 1. An enemy will sometimes drop 50 gold. The treasures so far have been the Bronze Armor and Bronze Sword. So at this point, they aren't giving me items that I need for future dungeons. In fact, one critical item, which I'll call the fire rod, was found in some spot on the overworld map. It's pretty useful for an early item, let's you hit things from a pretty good distance. It's a little weak compared to my new sword, though, and I often get impatient and move in close to attack. Unlike Zelda, you can't do dungeons very much out of order since you only seem to be able to access small parts of the overworld at a time. Now that I finished two dungeons, a new area, the underworld or something, has opened up, which will probably contain two more dungeons. An old man in the dungeon gave me some clues. He said that I'd need a lot of bombs. Duh. But he also said to use a bomb at the end of the labyrinth and that didn't seem to apply to anything. There was the boss, and then the room with the medallion. I didn't see anything that needed bombing. The boss was this robot or something that kind of explodes and sends pieces out in eight directions. Leaving the juicy weakpoint, it's core, helpless for a few seconds. It was an easier boss than the first dungeon, which was a dragon or something that shot fire and had no specific weakness. |
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Lord Vyce |
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That's all I could ever do with the helicopter in the GTA games is crash them, too.
I'll try to calm down, probably not, but I'm in one of those moods where I want to sell my consoles and stop dabbling in modern games altogether. It seems like every game I play starts out enjoyable but turns into a miserable chore before I'm anywhere close to the end.Playing the GTA games will do that to you. They're like made for people to play awhile and do all kinds of whatever crap until they get bored of it and move onto something else. |
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TaroSH |
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For my next console game I wanted to do God of War, but instead I started SNK vs. Capcom Card Fighters DS, and holy crap this game's translation sucks!
Like, one card has the ability to "unfreeze all unfrozen cards except this frozen in your ring" or something.
I really didn't get how the game worked at first (the poor translation didn't make the tutorial of much help), but after a couple matches I've gotten the hang of it. |
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Flying Omelette |
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Lord Vyce wrote:
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TaroSH |
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Okay, the translation of SVC Card Fighters DS borders on insulting.
One of the cards describes the character as "na?ve", and the Protoman card has the Special Ability "Bruce Strikes Back". |
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TWEETER911 |
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BRUCE STRIKES BACK!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111
Batman must be a hidden card. "I flew into the wild and fire. I danced and died a thousand times."
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TaroSH |
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Well, if it was Marvel vs. Capcom, I'd say the Hulk.
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CLOUDBOND007 |
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I just cleared Elite Beat Agents on easy. I'm not as good as I was at my best, but I'm not as rusty as I thought, either. I love this game, I'm
glad I bought it. I was looking to give Ouendan another shot, but I seem to have... lost the cart. I'm hopeless.
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CLOUDBOND007 |
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I found the third dungeon in Neutopia, but it turns out that some of the rooms are dark and you need some glowing moss or something to proceed. So I
backtracked and explored this section of the overworld a little. It's a little less overwhelming when the overworld is broken up like this. I found someone
who increased my bomb capacity to 12 and a few people offering hints. I eventually found the dude with the moss and I'm ready to make a serious attempt at
the dungeon now.
Edit: Update for EBA progress. Cleared the game on normal and I've done a couple stages on hard. My current score-rank is 3 Star Commander.
Last Edited By: CLOUDBOND007
05/19/08 12:44 AM.
Edited 1 times.
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CLOUDBOND007 |
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Every other screen in Neutopia has a person you can talk to by pushing a block or burning something to reveal an entrance. I think it's because they
didn't want to bother designing actual towns. There was one that had me laughing.
You walk in like every other hidden area to talk to another useless NPC and the guy inside says something like "Ha ha ha, fool! I am the Emperor of Darkness! Just kidding, you have to have a sense of humor in these times." I finished the third dungeon. The boss was two creatures that fly around randomly and shoot what seems to be knives in eight directions. I got a new shield in that dungeon that made blocking them pretty easy, but it was also easy enough just to dodge. I used my fire rod mostly because of it's range. I pretty much use it to kill everything in this game. I found out that when I'm at full health, the fire attack is different. Slower and actually much less useful. I guess they ripped off every aspect of Zelda and still needed more because it seems I'm going to need a rainbow drop to create a bridge. I got elaborate directions for how to find the guy with the rainbow drop and when I got there he tells me someone stole it. Nice job guarding that thing. |
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TaroSH |
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Well, the Rainbow Drop works like the Stepladder. It doesn't just create one on your way to Dirth's lair or something.
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CLOUDBOND007 |
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I had a hunch about where the rainbow drop was going to be. I had visited the place before but I either didn't find the stairs or the trigger to allow them
to appear wasn't active yet. I cleared the fourth dungeon. The rainbow bridge serves the same function as the ladder in Zelda 1, again to the point of
being comical.
I'm conflicted here because the game obviously doesn't aspire to be anything better than a clone, and because it's been getting easier. But it's also highly interesting to play a game of this type again. None of the future Zelda games, even LttP, which was most similar, really captured the feel of the original. So yeah, the music isn't as good as Zelda by a long shot, the graphics are a bit generic, and the atmosphere is lacking. But the gameplay itself is pretty solid if you don't mind it being a lot easier. What makes it easier... wow, before I started making this post, I hadn't given the issue much thought, but there's so many things. There are many more hints than Zelda and they're translated well enough to be comprehensible. You've also got a compass pointing you in the direction of the dungeon (even if you might not have all the items you need to get there or survive in the dungeon yet). It's a lot fairer in terms of the hidden overworld secrets, too. There's something hidden on almost every screen in the overworld, usually someone with a tip, but occasionally a critical item. But all you have to do is kill the enemies and either push a rock or burn something. There's very little in the way of bombing, and the stuff you have to burn is pretty obvious, plus you get unlimited uses of your fast moving fireball, unlike the slow one-time use blue candle. The overworld segments are getting larger, but so far, it hasn't been as daunting as being thrown into a map the size of the one in Zelda. The dungeons haven't been that long, but they're entertaining while they last. There's a fair number of enemies and you can easily run out of health if you don't take it easy. Still, I haven't encountered anything like the screens full of wizzrobes and while I have four dungeons to go, I doubt it'll reach that point. There are traps like certain blocks with blades that shoot out if you get too close. You need to do a little more bombing in the dungeons, but the situations have still been pretty obvious to me. You certainly don't have to go bombing every wall like the 12 years olds discussing this game on message boards claim. I haven't come close to running out of bombs in a long time. You can carry two potions and while I've had to use one (generally in the middle of a boss battle) I've not yet had to use both. Oh, and you get lots and lots of gold. I've got 1100 right now without even trying. And this is despite buying the occasional potions for 300 gold each. If I'm feeling cautious, which was the case in previous dungeons when I had less health, I'll do the dungeon in steps. The display of which areas you've explored is not saved, but the dungeon's treasure, overall map, and boss key are. For dungeon #4, that wasn't necessary as I never felt I was in real danger of a Game Over. That's another thing that makes it a lot easier... using an extremely common item dropped by enemies, you can warp back to your last save point, which is generally very near the dungeon entrance. You can save after getting out with some items, then reset to be back at full health. The #4 boss wasn't anything special. In fact, I can't recall it's exact appearance, but it was long and snake like, with the weak point being the tail. It was kind of in segments, with the segments only loosely connected. You could hit it's head and the head would detach from the rest of the body a ways and then slowly move back. What I did was fireball it into a corner. I kept up the rapid fire attacks so it couldn't get out and alternated with occasional sword strikes until it was dead. It really had no chance. The dungeons' item was steel armor. The next part of the game's overworld reminds me slightly of Mu in Illusion of Gaia. |
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CLOUDBOND007 |
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I located the next and possibly final shield, and I found the entrance to the next dungeon. But you can't get in. I need to find some guy in some cave that
knows the secret of the entrance. I also at some point will be needing to find some sprint shoes, apparently. I seem to be earning less gold than before but
maybe it's because things take longer to kill now. I'm almost positive they raised the prices of items, though, but I can always go back to the earlier
areas to buy them.
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TaroSH |
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Yeah, they jack up the prices as you go along. Also, the best shield and armor are called something like "Best Shield" and "Best Armor."
Real original, but IIRC the best sword actually has a name.
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CLOUDBOND007 |
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I think I've got some eye strain going on. I'm on a week vacation and I've been doing too much game playing and computer using. Despite that,
I'm currently in the middle of watching Raiders of the Lost Ark. I figure I'm way overdue to see the thing.
I reached level 3 in Dragon Warrior and got the tablet. I've never been clear on whether it's actually required or just there to give you some storyline and hints. I'm still toying with the idea of playing through the whole game. I've never used an NES on anything but an RF connection before and so the image seems strikingly clear. The game seems to be completely stable but I wouldn't want to take the cartridge out until I was sure I was done playing. I don't know why, but it seems to be much more unstable than other NES carts I've tried to use recently. |
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Sweetbee.sweetbee |
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I finished off Etrian Odyssey except for fully mapping B29F. I got all of the shop items and monster drops.
Off and on I got about a year out of this game. Money well spent. |
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Bomberguy221 |
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Been a while since I've done one of these... Hmm.
Mario Kart Wii - Mostly got this for my dad. Probably the most enjoyable Mario Kart I've played, since you can now choose if you want to do power slides or not without sacrificing turning ability. I just unlocked all but the extra Mii outfit, and still need a couple of karts. I'm a big fan of riding the motorcycles - they feel a lot more loose, and the tricks are a little more visually interesting. They also brought back a couple of my dad's favorites from years past in the retro cups, so this will be a nice nightly game for him. Final Fantasy Crystal Chronicles: My Life as a King - ...Yes, I got it. Considering it's the only Wii Ware game that appears anywhere near interesting, and since I like the Crystal Chronicles universe (dumbed down but familiar RPG elements, less emphasis on level-grinding and more on just having fun with the game, simulation elements), I had a feeling I might enjoy this. So, a little bit of a review. I'm currently on day 44, and it's quite the addictive game. While you only have certain plots where you can build, you have more options on what to build where. There's a little strategy involved, because people living near bakeries are happier and people living near academies or temples will have skill sets that will match the careers therein. Visually, it's nothing spectacular, but there's a little more detail in the story. You're essentially building a kingdom with citizens from a another destroyed kingdom populating it, and those citizens all know each other. I'm not quite sure what the interrelations have to do with each other, but if you improve the relationships within a household, you can increase the household's social health and, in return, be thanked with tokens of appreciation. Households are usually single-parent households, but you can later build larger houses that can house both parents and a "third party" (butler/maid, aunt/uncle, etc.). One member in a household is a "novice," whom you can commission to go out and do the things that kings made you do in every other RPG in existence (explore, fight, find stuff, etc.). Unlike the comment I read in the Wii Virtual Console Release thread, you don't "roll around on your money," but instead go talk to citizens to raise morale, pay for research to improve the weapon shops, and build more buildings. Days go by fast, even if you're given a time extension and even though your character manages to run insanely fast. The addictive part comes in from making the kingdom grow. It's oddly entrancing to watch your adventurers come back successful (or failures), bringing with them more elementite (the magic "bricks and mortar" for your houses) or plans on how to build different buildings. Eventually, your new citizens start conversing with each other, building morale by themselves and letting you do more things in less time. I'm up to Chapter III in the story line. I can see this being a fun one for sim fans, but I'm not sure how well-received it would be in this community. The majority of my time was spent running around trying to find people to talk to in an effort to improve family relations. The people I needed to talk to most - parents of my oft-seen adventurers, oddly enough - are holed up in their houses where the morale bonus has no effect. One family aside, the adventurers' lives abroad are doing well while their home lives are rapidly approaching in-feuding. I haven't had a love meter "bottom out" yet, but I worry what kind of repercussions that will hold. My favorite part of RPGs has always been towns, so being able to create one like this has an odd appeal. If you hate towns in RPGs and think they're filled with a bunch of morons who have limited dialog, then... well, you'll hate this game. Otherwise, it's not horrible. I've received enough enjoyment out of it to justify the price tag, which is more than I can say looking at the other games available. |
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TWEETER911 |
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Sweetbee wrote: Well I'm glad I'm not the only one around here who thinks so! ; ) "I flew into the wild and fire. I danced and died a thousand times."
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