Part of the deal with that episode was that they wanted to make a point of how there were no images from Apollo 13 after the accident and that everyone on Earth only knew what was happening from the radio transmissions. So unlike everything else dramatized during this series, there were no recreations of anything that happened during 13. This was also to avoid having another fictional version of these events when the movie was already there... they generally try to avoid repeating what's already been done to death by other shows and films. It didn't make for good viewing in this case, though.
For Sam & Max Hit the Road, the game is really nonlinear, so it's hard to explain my progress in the greatest detail. I've been to the largest ball of twine, the alligator infested golf course, the finishing pond, and the mystery vortex. I've gotten help online a couple of times. This isn't a game that offers you much in the way of hints. Occasionally you'll need to do something so random that you might never figure it out. I guess that's always been a problem with this genre. I don't really like this game too much, I'm sorry to say, though I can see why others would. What surprises me a little more is that there are so many people who like both the new and old styles. It's not really the gameplay and controls that bother me so much is that the dialogue isn't really that funny and seems geared a bit more for somewhat younger audiences, with a couple exceptions. Maybe the humor got a little more clever because the original Sam & Max fans are so much older now.
As far as tips, the new episodic games have a scalable hint system where Max will randomly chime in about what you should maybe be doing. You can adjust the frequency of his tips or turn them off altogether. However, this really only works because those games are so much shorter and more structured.
I watched Howl's Moving Castle again with somebody. I liked it a lot the first time I saw it, but I can see now that Spirited Away is a much better film.







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