Terms of Service have been updated 06/07/08.
All new members must read and accept before posting.
| Author | Comment | ||||
|---|---|---|---|---|---|
CLOUDBOND007 |
Evermore Lead Developer Interview |
Lead | |||
|
|
|||||
Camira Breen |
|||||
|
I loved that game. The atmosphere of the environments was unlike any other game I've played.
--Pepto-Dash!! |
|||||
Crawl and 1OOO |
|||||
|
Well, I don't agree with him that NES games can be collectively summed up with "Meh."
See how your opinion ruined Christmas for everyone!
|
|||||
Flying Omelette |
|||||
BF: It's probably different for everyone. I think it's safe to say that those of us who played the games back then remember them, and that time of our lives, fondly. As I said earlier, I'd played RPGs before, but games like Mana were the first ones where I felt like I was part of the story, rather than simply moving a colored block around a grid of other colored blocks and making numbers go up. It's nice to relive that discovery, a sort of nostalgia thing. ???????????????????????????????????????????
|
|||||
Captain Ladd Spencer |
|||||
|
Adventure, maybe?
|
|||||
Crawl and 1OOO |
|||||
|
Either his memory is completely fucked and thinks every game before Secret of Mana was like Adventure, or he doesn't mean it literally, but something like,
I know that technically Final Fantasy 4 had a story and and a battle system and stuff that happened, but really all it felt like to me was moving Cecil around mazes and having him gain levels. However, if he means it in that very subjective sense, then that could certainly apply to Secret of Mana ... as well as every game made since Secret of Mana until now ... as well as every game that could ever be made in the future ... as well as any game that could hypothetically be made at any time, in any universe. |
|||||
abaxa |
|||||
|
It sounds to me like he's referring to RPGs like the original Dragon Warrior which had a barebones minimum of story and lots of grinding. Every time I
play Secret of Mana I might stop and grind a level or two but I never feel like I absolutely have to or I'll face imminent annihilation because I crossed a
bridge or something. That game does a good job of having enough enemies along the way that you level up without having to spend hours just leveling.
------------------
"Nevertheless, a rule is a rule. We can't go about making exceptions to these rules just because they're stupid. We can't even use a case-by-case basis to see if the intent of the (stupid) rule doesn't apply to this particular book. No, no, a thousand times no! We must have iron-clad, meaningless rules, and we must follow them to the letter!!! Otherwise, anarchy will result." --Dadof3, Snopes messageboard --Well of course anarchy will result! Duh, that's what the dancing chickens are for. My YouTube page. |
|||||
Crawl and 1OOO |
|||||
|
It's still purely subjective. It feels that way to him. And when FO recently replayed Secret of Mana, she
leveled every weapon and spell (and whatever else there was to level) to the highest level. I know I did a fair amount of leveling, too.
Edit: It's also not like there was Dragon Warrior, then Secret of Mana, with nothing in between.
Last Edited By: Crawl and 1OOO
06/24/08 11:19 AM.
Edited 1 times.
|
|||||
Flying Omelette |
|||||
|
I've noticed a consistent trend of game developers saying things like "Before this game came along, all games were bleh" in interviews.
|
|||||
Crawl and 1OOO |
|||||
|
I saw one thing that was contrary to that. One of the guitarists from Dragonforce said in an interview that he liked music from videogames from the late
'80's, early '90's (the time when videogame music actually was at its peak).
|
|||||
SETZERtheGREAT |
|||||
|
Oh, man. I love it when game developers do things like that - They demonstrate that they don't understand what makes games good and then wonder why the
games they produce get poor reception.
Dude, your game had problems. That's why people didn't like it. Part of the reason as I'm seeing it now is that you didn't really aspire to make anything more than a Mana clone with an Americanized story and a far more cumbersome and confusing magic system. "People are to be respected
regardless of position or class.
This should always be remembered." - Saradin, Ogre Battle |
|||||
Crawl and 1OOO |
|||||
|
That's not completely fair. I mean, they were hired guns on the project, it sounds like. They were told to make an Americanized game; they didn't
have a choice in that. And, if I'm reading the interview correctly, they pumped it out, from scratch, in six months. That's kind of impressive to me.
And part of the reason the game got a poor reception had nothing to do with the game itself; it was released when people were moving to 32-bit and 64-bit systems. And some complaints the game got were completely illogical, like people complaining about the ambient sound track when now that's pretty much what ALL games are like.
See how your opinion ruined Christmas for everyone!
|
|||||
Crawl and 1OOO |
|||||
|
And DID it get a poor reception?
Jeremy Soule said, "Actually, Secret of Evermore, I'm proud of it, and in one of my brochures, it was fourth highest selling RPG on the Super Nintendo of all time." That might sound surprising, but we know that "internet popularity" doesn't necessarily translate to much. Based on fanaticism, you might guess Final Fantasy III (SNES) and Chrono Trigger were wildly popular, but they only sold less than a half million copies in America on their first release. Donkey Kong Country out sold them by a factor of 20. It's like how people on the internet talk about Arrested Development or The Wire or The Sopranos or something, but Walker Texas Ranger was probably way more popular than any of them.
See how your opinion ruined Christmas for everyone!
|
|||||
Flying Omelette |
|||||
|
Which just goes to show that the quality of something can't be determined by how well it sells.
In some ways, they DID try to be more ambitious than Mana with Evermore. Mana didn't really take advantage of having three different characters in the ways that Evermore sometimes did. (Like in the pyramid maze, or in Chapter 2 when you get separated for awhile). Mana didn't have any mazes that were quite as puzzling as the Gothica area's mazes. And Evermore actually has a secret boss (one of the first games I know of that did that).
|
|||||
Crawl and 1OOO |
|||||
|
I wonder what ARE the top selling SNES RPGs in America?
Wikipedia has a list of best selling SNES games, but the RPGs all only use Japanese figures. Games selling over a million copies in Japan were Dragon Quest VI Dragon Quest V Final Fantasy VI Final Fantasy V Chrono Trigger Secret of Mana Romancing Saga 2 Super Mario RPG Final Fantasy IV Dragon Quest III Romancing Saga Romancing Saga 3 Dragon Warrior 1 and 2 Take out the ones that were Japan-only, and you're left with Final Fantasy 6 Chrono Trigger Secret of Mana Super Mario RPG Final Fantasy IV So, assuming Japanese and American sales were correlated, and that Secret of Evermore would be next on the list, it would have been the 6th best selling SNES RPG. If it really was #4, which of those would it have outsold? I'd be surprised by any. (Maybe the most likely would be FF4 and SoM, just because they're the oldest, and maybe SNES RPG fanaticism was still growing) But I don't know if I'd be too surprised if it outsold Lufia, or Tecmo Secret of the Stars. I saw Secret of Evermore on shelves for a long time, but never the latter two.
See how your opinion ruined Christmas for everyone!
|
|||||
| Affiliates Websites & Yuku/Ezboards
YUKU & EZBOARDS
WEBSITES
|