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        <title>The 12 Deadly Sins of Video Game Storytelling</title>
        <link>http://flyingomelettespalace.yuku.com/topic/8306/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html</link>
        <description>
        <![CDATA[ 1. The Big Reveal

When information is purposefully witheld from the audience so that a single important plot point that &quot;explains everything&quot; can be revealed near the
climax or end. Prime example: Dr. Harris&#39;s vague threats all throughout &quot;D&quot; contitute the only semblance of &quot;plot&quot; the game has...until
the &quot;moment of truth&quot; occurs. Also of note are games that have more than one &quot;big reveal&quot;, especially games that have every chapter end in... ]]>
        </description>

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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103408/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103408</link>
			<description><![CDATA[ What word do you like more, existential, or indie?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103408</guid>
			<pubDate>Wed, 28 May 2008 20:57:32 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103406/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103406</link>
			<description><![CDATA[ <blockquote>
  BTW Flying Omlette, you forgot to mention the BIGGEST victim of #11: Legacy of Kain 2: Soul Reaver.
</blockquote>
<br>
<br>
LoK had vampys which weren&#39;t emo fags, and the great big evil in the &quot;big reveal&quot; in the ending of the last game had tentacles. what&#39;s more
evil than evil tentacles who control your destiny!?!? can&#39;t ever feel sorry for the game series. it&#39;s so evil and existential. on 2nd thought, i
don&#39;t like games which always make the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103406</guid>
			<pubDate>Wed, 28 May 2008 20:54:41 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103186/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103186</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">CRAWLand1000 wrote:</strong>
  <hr>
  Kojima has broken almost all of them. He might have been one of the prime inspirations for the list to begin with.
  <br>
</blockquote>

<p>Or Suda51. </p> ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103186</guid>
			<pubDate>Fri, 23 May 2008 18:48:41 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103171/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103171</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">CRAWLand1000 wrote:</strong>
  <hr>
  Kojima has broken almost all of them. He might have been one of the prime inspirations for the list to begin with.
  <br>
</blockquote>

<p> Actually, re-reading the list, you are exactly right. He broke all 12 with MGS2 alone! 0____0
<br></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103171</guid>
			<pubDate>Fri, 23 May 2008 13:49:41 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103168/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103168</link>
			<description><![CDATA[ Kojima has broken almost all of them.  He might have been one of the prime inspirations for the list to begin with.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CRAWLand1000)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103168</guid>
			<pubDate>Fri, 23 May 2008 13:26:03 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103159/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103159</link>
			<description><![CDATA[ Kojima broke like rule 8 at least:
<br>
<br>
<a target="_blank" href="http://www.computerandvideogames.com/article.php?id=189543">http://www.computerandvideogames.com/article.php?id=189543</a> ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103159</guid>
			<pubDate>Fri, 23 May 2008 11:52:43 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103075/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103075</link>
			<description><![CDATA[ No. 6 makes me think of Malroth/Sidoh from Dragon Warrior/Quest 2... Although after playing 1, 3 and 4 beforehand, it wasn&#39;t that big of a
surprise.<img src="http://static.yuku.com//domainskins/bypass/img/smileys/laugh.gif" alt="image"> ]]></description>

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			<author>feeds@yuku.com (Stepchan)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103075</guid>
			<pubDate>Wed, 21 May 2008 20:01:45 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/102983/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-102983</link>
			<description><![CDATA[ BTW Flying Omlette, you forgot to mention the BIGGEST victim of #11: Legacy of Kain 2: Soul Reaver.
<br>
<br>
Also, Terminator 2 is great in the sense of cinematography (I enjoy film), but the first has a better story.
<br> ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/102983</guid>
			<pubDate>Tue, 20 May 2008 04:36:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/102982/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-102982</link>
			<description><![CDATA[ The biggest sin of storytelling in video games is that the stories usually suck. I hate all the art fuckers trying to make videogames &quot;art&quot; by adding
deep stories and FMV and shit like that.
<br>
<br>
<br>
I just want a fun game. I don&#39;t want videogames to surpass movies as a storytelling medium. ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/102982</guid>
			<pubDate>Tue, 20 May 2008 04:32:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/102938/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-102938</link>
			<description><![CDATA[ HA HA HA! Funny list! A lot of modern day movies rely on the &quot;big reveal&quot;, too. Seemed like amnesia plots were common for awhile like Memento and 50
First Dates. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brigade Delbrack)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/102938</guid>
			<pubDate>Mon, 19 May 2008 12:23:45 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/101567/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-101567</link>
			<description><![CDATA[ hell no! i know from 20 years of experience playing FFVII and C# programming, that sephy&#39;s mom ate bad pizza before bed and farted him out of her ear. ]]></description>

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			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/101567</guid>
			<pubDate>Wed, 09 Apr 2008 16:35:34 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100728/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100728</link>
			<description><![CDATA[ I&#39;m not sure if this exact thing is covered by any other those but another one is when something is set up at the beginning of the game, but the story for
the whole middle of the game has nothing to do with it until almost the very end. It&#39;s not quite Plot Alzheimer&#39;s, because eventually the story does
remember it, but the middle is like filler that just kills time before it gets back around to that point. Breath of Fire 2 was like that. FO&#39;s descriptions
of Lufia 2 make it... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sethrashnoo)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100728</guid>
			<pubDate>Wed, 12 Mar 2008 12:47:17 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100699/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100699</link>
			<description><![CDATA[ <p>Where would Big Reveals that Negate Other Big Reveals go?  Plot Alzhemiers?</p>

<p>With FF7, first we&#39;re led to believe Sephiroth is just a sickeningly powerful human.  Then it turns out he was an Ancient.  Then it turns out, no, he
was the son of the alien Jenova.  Then it turns out, NO, he&#39;s a human who was injected with Jenova cells as a fetus.  There might have been another
&quot;No, wait, he&#39;s...&quot; but if there was I don&#39;t remember it.</p>FF7 doesn&#39;t have the... ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100699</guid>
			<pubDate>Mon, 10 Mar 2008 23:17:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100698/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100698</link>
			<description><![CDATA[ I think I would describe Cloud as having amnesia.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100698</guid>
			<pubDate>Mon, 10 Mar 2008 23:01:02 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100694/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100694</link>
			<description><![CDATA[ I haven&#39;t seen The Terminator in its entirety, but I have seen the first fifteen minutes or so, and enjoyed what I saw. I&#39;ll definitely put that one on
my list of movies to watch.
<br>
<br>
As for the original topic, I just laugh as I think of all of the conversations with people that I had about the quality, or lack thereof, of Final Fantasy VII.
I would talk about how most of the fights could be beaten by rapidly tapping the circle button, how most of the dungeon designs consisted... ]]></description>

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			<author>feeds@yuku.com (GasMaskMan)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100694</guid>
			<pubDate>Mon, 10 Mar 2008 22:23:25 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100690/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100690</link>
			<description><![CDATA[ I think the first one&#39;s pretty good, though.  It tells a self-contained story.  (Frankly, of all the stories in the Terminator series, it&#39;s the one
that makes the most sense).  The premise is original, it comes up with a frightening, unstoppable adversary that&#39;s unstoppable for good reason (unlike
Michael Meyers).  And the way the nature of the Terminator is revealed and unfolds is done well and thoroughly.  Scenes like his ad hoc arm and eye surgery,
and how he continues his... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100690</guid>
			<pubDate>Mon, 10 Mar 2008 21:50:26 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100642/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100642</link>
			<description><![CDATA[ I like Terminator 2 more than the first one.
<br> ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100642</guid>
			<pubDate>Sun, 09 Mar 2008 08:57:27 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100638/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100638</link>
			<description><![CDATA[ aliens was like a nice(erm... as in thrilling) rollercoaster ride but terminator felt like a dumb straight-forward stalker movie to me.
<br>
i guess all the games influenced by 300 would probably suck plot-wise. ]]></description>

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			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100638</guid>
			<pubDate>Sun, 09 Mar 2008 08:38:02 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100584/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100584</link>
			<description><![CDATA[ That&#39;s probably why games are like that. Maybe that&#39;s why they were better when the developers had obsessions with better movies like Aliens and
Terminator.
<br> ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100584</guid>
			<pubDate>Sat, 08 Mar 2008 09:22:54 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/100578/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-100578</link>
			<description><![CDATA[ those sound like problems most movies(or at least anime) have. ]]></description>

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			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/100578</guid>
			<pubDate>Sat, 08 Mar 2008 02:31:23 GMT</pubDate>
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		<item>
			<title><![CDATA[ The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/topic/8306/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html</link>
			<description><![CDATA[ <p>1. The Big Reveal
<br>
When information is purposefully witheld from the audience so that a single important plot point that &quot;explains everything&quot; can be revealed near the
climax or end. Prime example: Dr. Harris&#39;s vague threats all throughout &quot;D&quot; contitute the only semblance of &quot;plot&quot; the game has...until
the &quot;moment of truth&quot; occurs. Also of note are games that have more than one &quot;big reveal&quot;, especially games that have every chapter... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/topic/8306</guid>
			<pubDate>Fri, 07 Mar 2008 13:11:40 GMT</pubDate>
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