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        <title>The 12 Deadly Sins of Video Game Storytelling</title>
        <link>http://flyingomelettespalace.yuku.com/topic/8306/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html</link>
        <description>
        <![CDATA[ 1. The Big Reveal

When information is purposefully witheld from the audience so that a single important plot point that &quot;explains everything&quot; can be revealed near the
climax or end. Prime example: Dr. Harris&#39;s vague threats all throughout &quot;D&quot; contitute the only semblance of &quot;plot&quot; the game has...until
the &quot;moment of truth&quot; occurs. Also of note are games that have more than one &quot;big reveal&quot;, especially games that have every chapter end in... ]]>
        </description>

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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111910/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111910</link>
			<description><![CDATA[ If your computer ever turns emo, just download lots of pictures of kitties and puppies and bunnies onto it! ]]></description>

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			<author>feeds@yuku.com (greybob)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111910</guid>
			<pubDate>Sat, 10 Jan 2009 23:16:17 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111906/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111906</link>
			<description><![CDATA[ What Seabu said. There&#39;s also SHODAN in System Shock and I&#39;m pretty sure Galerians (sp?) for the Playstation is about a corrupt AI as well. Rez is also
about a computer running everything, except it doesn&#39;t decide to wipe out humanity it just goes all emo. ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111906</guid>
			<pubDate>Sat, 10 Jan 2009 22:22:20 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111895/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111895</link>
			<description><![CDATA[ That remind me: have you ever noticed that ever since 2001 came out, all evil computers and robots act like HAL? There was HARDAC in Batman TAS, that little
auto-pilot robot in WALL-E, etc. etc. Even KARR from Knightrider shows &quot;influence&quot; from the grand-daddy of all corrupted AI. ]]></description>

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			<author>feeds@yuku.com (greybob)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111895</guid>
			<pubDate>Sat, 10 Jan 2009 20:48:41 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111894/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111894</link>
			<description><![CDATA[ It&#39;s pretty obvious after about 10 minutes that GlaDOS is unhinged. After 2001 and countless other stories with deranged computers, it doesn&#39;t really
come as much of a surprise that she eventually becomes homicidal. ]]></description>

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			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111894</guid>
			<pubDate>Sat, 10 Jan 2009 20:41:13 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111892/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111892</link>
			<description><![CDATA[ Oh, and I forgot to mention A Link to the Past. To be fair, it&#39;s an early attempt to implement an actual plot into a game, let alone a Zelda game, but
it&#39;s definetly got problems. For example, there&#39;s a Big Reveal/Scooby-Doo Unmasking/Irrelevant Twist when Agharrhim (or however it is that you spell
the wizard&#39;s name) is revealed to be Ganon. When I figured this out, it was like &quot;So what?&quot; We already knew that the wizard was working directly
as Ganon&#39;s pawn, so... ]]></description>

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			<author>feeds@yuku.com (greybob)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111892</guid>
			<pubDate>Sat, 10 Jan 2009 20:31:10 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111891/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111891</link>
			<description><![CDATA[ That evil reveal thing is in Portal, too, where GlaDOS is guiding you through the game with a promise of &quot;cake&quot; at the end, but in reality she&#39;s
trying to kill your character.
<br>
<br>
I used to think the story of Final Fantasy 7 was &quot;brilliant&quot; but now I know it&#39;s just convoluted. :P In fact, Tetsuya Nomura seems to be a big
storytelling sinner, in general. FFVII had alot of these cliches, FFVIII had the Last Boss Out of Nowhere, amnesia, and probably others that... ]]></description>

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			<author>feeds@yuku.com (greybob)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111891</guid>
			<pubDate>Sat, 10 Jan 2009 20:25:52 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111341/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111341</link>
			<description><![CDATA[ Perhaps a broader rewriting of my earlier post is, when somebody or something pretends to be on the hero&#39;s side, but then, surprise surprise! At or towards
the end of the game we find they&#39;re evil and were just using the hero for their own gain.
<br>
<br>
Bioshock combines this with the Scooby Doo unmasking. There&#39;s this guy named Atlas talking to Jack through a walkie-talkie like he&#39;s going to help Jack
through Rapture, and from the start I knew that guy was going to backstab... ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111341</guid>
			<pubDate>Mon, 29 Dec 2008 22:03:25 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111338/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111338</link>
			<description><![CDATA[ I don&#39;t mind an ending setting up for a sequel just so long as the current story has resolution. The ending of Arc 4 took care of the final boss, but
everything else that had been addressed in the story before that (remembering that he only came into it at the last minute anyway) is left hanging. And then
the sequel is a clusterfuck that answers nothing.
<br> ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111338</guid>
			<pubDate>Mon, 29 Dec 2008 21:56:07 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111325/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111325</link>
			<description><![CDATA[ The original Grimm&#39;s Fairy Tales had the exact opposite of that in some stories, where a character wanted something gruesome (to have their own head and
feet cut off or something), and the hero refused to do it, but when the hero finally relented, it turned out that was the condition to breaking an evil curse,
so it wasn&#39;t gruesome after all.
<br> ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111325</guid>
			<pubDate>Mon, 29 Dec 2008 15:44:13 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111324/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111324</link>
			<description><![CDATA[ Another popular form of &quot;big reveal&quot; is when a being, usually obscured, promises the hero their fondest wish if they do a favor for it, only for it
to be revealed the being was evil and was using the hero to release its power, and now that&#39;s it&#39;s free its first victim is/will be the hero.
<br>
<br>
See: Wario Land 3, Shadow of the Colossus. Also, just about every cartoon ever made. ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111324</guid>
			<pubDate>Mon, 29 Dec 2008 15:41:21 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/111323/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-111323</link>
			<description><![CDATA[ Actually, I like the &quot;sequel&quot; ending sometimes. That&#39;s one of the things I thought was collest about Arc the Lad 1 ]]></description>

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			<author>feeds@yuku.com (lighthouseboy)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/111323</guid>
			<pubDate>Mon, 29 Dec 2008 15:32:28 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103408/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103408</link>
			<description><![CDATA[ What word do you like more, existential, or indie?
<br> ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103408</guid>
			<pubDate>Wed, 28 May 2008 20:57:32 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103406/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103406</link>
			<description><![CDATA[ <blockquote>
  BTW Flying Omlette, you forgot to mention the BIGGEST victim of #11: Legacy of Kain 2: Soul Reaver.
</blockquote>
<br>
<br>
LoK had vampys which weren&#39;t emo fags, and the great big evil in the &quot;big reveal&quot; in the ending of the last game had tentacles. what&#39;s more
evil than evil tentacles who control your destiny!?!? can&#39;t ever feel sorry for the game series. it&#39;s so evil and existential. on 2nd thought, i
don&#39;t like games which always make the... ]]></description>

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			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103406</guid>
			<pubDate>Wed, 28 May 2008 20:54:41 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103186/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103186</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">CRAWLand1000 wrote:</strong>
  <hr>
  Kojima has broken almost all of them. He might have been one of the prime inspirations for the list to begin with.
  <br>
</blockquote>

<p>Or Suda51. </p> ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103186</guid>
			<pubDate>Fri, 23 May 2008 18:48:41 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103171/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103171</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">CRAWLand1000 wrote:</strong>
  <hr>
  Kojima has broken almost all of them. He might have been one of the prime inspirations for the list to begin with.
  <br>
</blockquote>

<p> Actually, re-reading the list, you are exactly right. He broke all 12 with MGS2 alone! 0____0
<br></p> ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103171</guid>
			<pubDate>Fri, 23 May 2008 13:49:41 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103168/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103168</link>
			<description><![CDATA[ Kojima has broken almost all of them.  He might have been one of the prime inspirations for the list to begin with.
<br> ]]></description>

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			<author>feeds@yuku.com (CRAWLand1000)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103168</guid>
			<pubDate>Fri, 23 May 2008 13:26:03 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103159/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103159</link>
			<description><![CDATA[ Kojima broke like rule 8 at least:
<br>
<br>
<a target="_blank" href="http://www.computerandvideogames.com/article.php?id=189543">http://www.computerandvideogames.com/article.php?id=189543</a> ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103159</guid>
			<pubDate>Fri, 23 May 2008 11:52:43 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/103075/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-103075</link>
			<description><![CDATA[ No. 6 makes me think of Malroth/Sidoh from Dragon Warrior/Quest 2... Although after playing 1, 3 and 4 beforehand, it wasn&#39;t that big of a
surprise.<img src="http://static.yuku.com//domainskins/bypass/img/smileys/laugh.gif" alt="image"> ]]></description>

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			<author>feeds@yuku.com (Stepchan)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/103075</guid>
			<pubDate>Wed, 21 May 2008 20:01:45 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/102983/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-102983</link>
			<description><![CDATA[ BTW Flying Omlette, you forgot to mention the BIGGEST victim of #11: Legacy of Kain 2: Soul Reaver.
<br>
<br>
Also, Terminator 2 is great in the sense of cinematography (I enjoy film), but the first has a better story.
<br> ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/102983</guid>
			<pubDate>Tue, 20 May 2008 04:36:13 GMT</pubDate>
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			<title><![CDATA[ Re: The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/102982/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html#reply-102982</link>
			<description><![CDATA[ The biggest sin of storytelling in video games is that the stories usually suck. I hate all the art fuckers trying to make videogames &quot;art&quot; by adding
deep stories and FMV and shit like that.
<br>
<br>
<br>
I just want a fun game. I don&#39;t want videogames to surpass movies as a storytelling medium. ]]></description>

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			<author>feeds@yuku.com (Kitsunexus)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/102982</guid>
			<pubDate>Tue, 20 May 2008 04:32:58 GMT</pubDate>
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			<title><![CDATA[ The 12 Deadly Sins of Video Game Storytelling ]]></title>
			<link>http://flyingomelettespalace.yuku.com/topic/8306/t/The-12-Deadly-Sins-of-Video-Game-Storytelling.html</link>
			<description><![CDATA[ <p>1. The Big Reveal
<br>
When information is purposefully witheld from the audience so that a single important plot point that &quot;explains everything&quot; can be revealed near the
climax or end. Prime example: Dr. Harris&#39;s vague threats all throughout &quot;D&quot; contitute the only semblance of &quot;plot&quot; the game has...until
the &quot;moment of truth&quot; occurs. Also of note are games that have more than one &quot;big reveal&quot;, especially games that have every chapter... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/topic/8306</guid>
			<pubDate>Fri, 07 Mar 2008 13:11:40 GMT</pubDate>
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