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        <title>Game Progress Topic Zeta</title>
        <link>http://flyingomelettespalace.yuku.com/topic/8074/t/Game-Progress-Topic-Zeta.html</link>
        <description>
        <![CDATA[ Here it is, knock yourselves out.

 ]]>
        </description>

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		<pubDate>Sun, 28 Oct 2007 15:48:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97189/t/Game-Progress-Topic-Zeta.html#reply-97189</link>
			<description><![CDATA[ Oops, it&#39;s Metal <strong>Stoker</strong>. No R. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97189</guid>
			<pubDate>Sun, 02 Dec 2007 01:49:14 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97188/t/Game-Progress-Topic-Zeta.html#reply-97188</link>
			<description><![CDATA[ der lang... long cutter viking thing: since i&#39;ve found summons to be quite useful and that the magic users suck as fighters and troop commanders, i think
i&#39;ll go remind myself where that secret cho aniki manly men scenario is. it&#39;s suppose to very difficult to win, but the reward is the ultrasexy ability
to summon a very manly man.
<br>
<br>

<blockquote>
  Metal Stroker - Promising.
</blockquote>
<br>
i wanna hear all about it. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97188</guid>
			<pubDate>Sun, 02 Dec 2007 01:47:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97186/t/Game-Progress-Topic-Zeta.html#reply-97186</link>
			<description><![CDATA[ More random PC Engine tests:
<br>
<br>
Metal Stoker - Promising.
<br>
<br>
Armed F - Hoooo-kay, two possibilities here. (A) This game doesn&#39;t like American TG-16s even with the converter, or (B) This is the damned glitchiest game
ever made. Several times I died when nothing hit me. Several times the background spazzed out, reloaded in the wrong location, meaning the ledges in the
graphics and the code didn&#39;t match, and sometimes I had the graphics changing at the bottom of the screen,... ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97186</guid>
			<pubDate>Sun, 02 Dec 2007 01:08:59 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97170/t/Game-Progress-Topic-Zeta.html#reply-97170</link>
			<description><![CDATA[ deus ex:
<br>
playing my kira game. in hong kong after i retrieved the DTS and found a radioactive compartment in a cargo ship i never figured out how to get on before. the
jump augment helps a lot. next i&#39;m gonna do some treasure diving before working the versalife labs. also noticed i could have blasted maggie&#39;s window
with a rocket(if i had one) from a sniping area near jock&#39;s apartment. jock&#39;s apartment has a better view, but i can&#39;t get in it until i&#39;ve
found the... ]]></description>

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			<author>feeds@yuku.com (da dick)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97170</guid>
			<pubDate>Sat, 01 Dec 2007 22:23:56 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97166/t/Game-Progress-Topic-Zeta.html#reply-97166</link>
			<description><![CDATA[ I&#39;m replaying Link&#39;s Awakening. I just started Level 4 - Angler&#39;s Tunnel.
<br>
<br>
I&#39;m playing it on an emulator because the main reason I&#39;m doing this is to make a recording of the ending music. I have a Link&#39;s Awakening GSF, but
for some reason, it&#39;s missing the ending theme. I could use an SNES and a Super Game Boy with the line-in port to record it, but I don&#39;t know where my
copy of the game is, and I think it would be faster to play through the whole game... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97166</guid>
			<pubDate>Sat, 01 Dec 2007 22:01:07 GMT</pubDate>
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			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97165/t/Game-Progress-Topic-Zeta.html#reply-97165</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Crawl and 1OOO wrote:</strong>
  <hr>
  I did miss the spring ball my first time through, but I later found it on my own. I&#39;m pretty sure I found the turtle room my first time through.
  <br>
  <br>
</blockquote>I didn&#39;t know about those turtles for years until I saw it mentioned in a Nintendo Power Counselor&#39;s Corner. Despite having replayed that
game about 5 or 6 times, I somehow always missed that area. And even though I had the guide... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97165</guid>
			<pubDate>Sat, 01 Dec 2007 21:57:14 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97149/t/Game-Progress-Topic-Zeta.html#reply-97149</link>
			<description><![CDATA[ I did miss the spring ball my first time through, but I later found it on my own.  I&#39;m pretty sure I found the turtle room my first time through.
<br>
<br>
I never did get 100%.  I topped off at something like only 94%.  I went through literally every room in the game with the X-Ray goggles to try to find hidden
items, but didn&#39;t find anything else.
<br>
<br>
In fact, one time after one of my runs through the game doing that, I was exploring in Norfair and walked through a wall into a... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97149</guid>
			<pubDate>Sat, 01 Dec 2007 12:10:11 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97147/t/Game-Progress-Topic-Zeta.html#reply-97147</link>
			<description><![CDATA[ I&#39;ll bet CB007 missed the Spring Ball. I did when I first played Super Metroid, although it&#39;s pretty much worthless. I have no idea why they even put
it in there.
<br> ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97147</guid>
			<pubDate>Sat, 01 Dec 2007 11:18:03 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97145/t/Game-Progress-Topic-Zeta.html#reply-97145</link>
			<description><![CDATA[ Unlocked Ryofu....erh....Lu Bu...in my new Shin Sangoku Musou. I&#39;m not impressed with him. <img src="http://www.flyingomelette.com/ezboard/emoticons/doh.gif"> ]]></description>

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			<author>feeds@yuku.com (TWEETER911)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97145</guid>
			<pubDate>Sat, 01 Dec 2007 10:22:20 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97143/t/Game-Progress-Topic-Zeta.html#reply-97143</link>
			<description><![CDATA[ I hadn&#39;t been playing as much Lord of the Rings after getting into Super Metroid, but now that I&#39;m done with that, I&#39;ve been back to the online
world a little more. Nothing at all major to report. Level 15, I&#39;ve got 36 open quests and the max is 40, so I&#39;ve got to start finishing them or cancel
the less rewarding ones or those that require large groups. I&#39;d like to play one last new game before I get some for Christmas, but I&#39;m not really sure
what would be a good... ]]></description>

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			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97143</guid>
			<pubDate>Sat, 01 Dec 2007 04:03:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97130/t/Game-Progress-Topic-Zeta.html#reply-97130</link>
			<description><![CDATA[ In Goldeneye, I got to the Bunker, and couldn&#39;t figure out what to do. I picked up the Goldeneye key, escorted the programmer to the computer... then
nothing. Well, I didn&#39;t realize you could go into the watch and equip the Key Analyzer and Camera. Oops.
<br>
<br>
I guess that Data Thief and the programmer come into play on a later difficulty setting. ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97130</guid>
			<pubDate>Sat, 01 Dec 2007 01:15:27 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97106/t/Game-Progress-Topic-Zeta.html#reply-97106</link>
			<description><![CDATA[ I beat Contra: Hard Corps with Sheena on the Research Lab &gt; Fight route, because I wanted to see what happened if you accepted Bahamut&#39;s offer, and I
didn&#39;t want to do it with Ray. Well, you get a really creepy screen with Bahamut standing in front of a burning city with the character you were playing
under him looking evil, a message about how the most evil dictator ever was made and how the world burned, then the Game Over screen.
<br>
<br>
Then I Continued, refused the offer,... ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97106</guid>
			<pubDate>Fri, 30 Nov 2007 17:08:34 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97085/t/Game-Progress-Topic-Zeta.html#reply-97085</link>
			<description><![CDATA[ I don&#39;t know why that is, exactly. I&#39;m sure part of it is that I didn&#39;t go back and fully explore every area, assuming that I&#39;d only find more
missiles that I didn&#39;t really need. Also from playing the Castlevania games of this style already and the fact that I had already played a little bit of
this game in the past but never finished it. I checked a guide twice during my playthrough. 
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97085</guid>
			<pubDate>Thu, 29 Nov 2007 13:59:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97084/t/Game-Progress-Topic-Zeta.html#reply-97084</link>
			<description><![CDATA[ Incidentally, you cleared Super Metroid in less time on your first try than Facility Pro or I.  We were once discussing Super Metroid and Castlevania: Symphony
of the Night, and I said that my timer at the end of Super Metroid was about 11 hours, and about 17 hours for SotN.  He said he beat those games with about the
inverse times.
<br> ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97084</guid>
			<pubDate>Thu, 29 Nov 2007 13:38:27 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97083/t/Game-Progress-Topic-Zeta.html#reply-97083</link>
			<description><![CDATA[ I was even kind of disappointed with the Ridley fight. It&#39;s just a matter of having a lot of missiles and energy tanks, and outlasting it. The first few
bosses in the game (even things like the statue with the bombs, or the spore spawn) require that you make some effort not to be hit. Or they take special
techniques (eg., the crockomire) to beat. But they become more generic as the game goes on.
<br>
<br>
It&#39;s a <span style="text-decoration: line-through;">cure</span> CURSE of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97083</guid>
			<pubDate>Thu, 29 Nov 2007 07:09:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97082/t/Game-Progress-Topic-Zeta.html#reply-97082</link>
			<description><![CDATA[ <blockquote>
  There once was a Metroid named Fred
  <br>
  Who liked to cling onto my head
  <br>
  He fought Mother Brain
  <br>
  Its power he drained
  <br>
  But alas, this poor Metroid is dead!
</blockquote> ]]></description>

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			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97082</guid>
			<pubDate>Thu, 29 Nov 2007 01:46:09 GMT</pubDate>
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			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97081/t/Game-Progress-Topic-Zeta.html#reply-97081</link>
			<description><![CDATA[ I think the Metroid copied/stole that laser attack Mother Brain attacks you with, and when it died on Samus it gave it to her. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97081</guid>
			<pubDate>Thu, 29 Nov 2007 01:11:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97080/t/Game-Progress-Topic-Zeta.html#reply-97080</link>
			<description><![CDATA[ <font size="6">Finished Super Metroid!</font>
<br>
6 hours, 10 minutes. 60% item collection.
<br>
<br>
Mother Brain was really, really easy compared to just about everything else. Ridley feels like the real final boss, getting rid of mother brain seems
secondary. During the very last part of the Mother Brain battle, was Samus powered up due to rage, energy from the metroid, or both?
<br>
<br>
Wow, I never really thought I&#39;d ever finish a Metroid game. I don&#39;t know if I&#39;d put it on... ]]></description>

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			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97080</guid>
			<pubDate>Thu, 29 Nov 2007 01:06:11 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97079/t/Game-Progress-Topic-Zeta.html#reply-97079</link>
			<description><![CDATA[ Ridley is dead but it was a close thing. I was out of energy tanks, and surviving due to the two reserve tanks. I could have taken only one or two more hits
but I managed to get through it. I used up every missile and was then using charged shots.
<br> ]]></description>

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			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97079</guid>
			<pubDate>Thu, 29 Nov 2007 00:08:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/97076/t/Game-Progress-Topic-Zeta.html#reply-97076</link>
			<description><![CDATA[ Ah crap, I goofed up in my Contra: Hard Corps capsule review.
<br>
<br>
I thought going after Deadeye Joe at the beginning basically led to a new game. Well, stage 2 is different (and very neat at the end, I might add), but 3 and 4
are the same. Stage 5 was different from when I chose to surrender after the Research Lab, though. I got my ass kicked by the boss. ]]></description>

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			<author>feeds@yuku.com (TaroSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/97076</guid>
			<pubDate>Wed, 28 Nov 2007 22:11:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ Game Progress Topic Zeta ]]></title>
			<link>http://flyingomelettespalace.yuku.com/topic/8074/t/Game-Progress-Topic-Zeta.html</link>
			<description><![CDATA[ Here it is, knock yourselves out.
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/topic/8074</guid>
			<pubDate>Sun, 28 Oct 2007 15:48:55 GMT</pubDate>
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