<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>Rare comments on difficulty</title>
        <link>http://flyingomelettespalace.yuku.com/topic/6618/t/Rare-comments-on-difficulty.html</link>
        <description>
        <![CDATA[ xbox360.ign.com/articles/...239p1.html

Quote:IGN:">  Kameo was REALLY easy, surprisingly so. The game's only hard part is the final boss battle. How come it's so easy? Doesn't making a game this easy deflate its value a bit, especially its replay value? Or was this game targeted as a younger kids game, which is why it was so easy?

George Andreas:">  Yeah, together with Deep Blue's controls, that seemed to be another point of contention. Again, what was easy for one person wasn't necessarily... ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<pubDate>Sat, 04 Mar 2006 22:47:10 GMT</pubDate>
		<lastBuildDate>Mon, 03 Apr 2006 12:12:21 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://flyingomelettespalace.yuku.com/topic/6618/t/Rare-comments-on-difficulty.html</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81450/t/Rare-comments-on-difficulty.html#reply-81450</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Maybe another way to put it is, when someone complains about a game being too hard, it's seen as a serious complaint. I mean, if the game is too hard, a player will swear at it, might toss the controller, might not even finish the game!! <br>
<br>
But if I'd complain about a game being too easy, it's not seen as a serious complaint. It's something I should be able to overlook somehow.<hr></blockquote><!--EZCODE QUOTE... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kairobi King)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81450</guid>
			<pubDate>Mon, 03 Apr 2006 12:12:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81449/t/Rare-comments-on-difficulty.html#reply-81449</link>
			<description><![CDATA[ They actually DID make the Lost Levels easier on Super Mario Bros. Deluxe for Game Boy Color.  I was very disappointed.<div class='signature'><hr>

"Perhaps one did not want to be loved so much as to be understood."

<br>-Orwell</div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81449</guid>
			<pubDate>Mon, 03 Apr 2006 07:24:48 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81448/t/Rare-comments-on-difficulty.html#reply-81448</link>
			<description><![CDATA[ "I was thinking about that when FO was talking to me about the changes in Super Mario 64 to make the game easier. WHY make it easier? The game wasn't all THAT hard, imo, to begin with. Did people really complain about it? And even if they did, didn't some OTHER people like the challenge that was there? Why change the game to suit the first group exclusively? It's not even like the designers would have to craft new challenges; they could have just kept what was already there."<br>
<br>
The sad... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MaskedSheik)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81448</guid>
			<pubDate>Mon, 03 Apr 2006 05:02:26 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81447/t/Rare-comments-on-difficulty.html#reply-81447</link>
			<description><![CDATA[ I thought I had something to add to this, but I sort of suggested it here:<br>
<br>
<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>The common attitude I see now is that it's okay for people to complain about a game being too hard, but it's not okay to complain about a game being too easy.<hr></blockquote><!--EZCODE QUOTE END--> <br>
<br>
<br>
Maybe another way to put it is, when someone complains about a game being too hard, it's seen as a serious complaint.  I mean,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81447</guid>
			<pubDate>Sat, 01 Apr 2006 23:36:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81446/t/Rare-comments-on-difficulty.html#reply-81446</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>We spent months and months balancing the difficulty curve so most, if not all people could play through the whole game. <hr></blockquote><!--EZCODE QUOTE END--><br>
<br>
My guess is that they probably shouldn't have bothered to spend that much time on it and not worry about it. I get the feeling the game would have sold the same either way.<div class='signature'><!--EZCODE CENTER START--><div... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kairobi King)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81446</guid>
			<pubDate>Thu, 09 Mar 2006 18:41:23 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81445/t/Rare-comments-on-difficulty.html#reply-81445</link>
			<description><![CDATA[ I liked the Donkey Kong Country games. Well, the first one was too easy, but 2 and 3 weren't bad. Rare is hit-or-miss for me. I either really like their games or not at all. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Oh Sassparilla)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81445</guid>
			<pubDate>Mon, 06 Mar 2006 18:22:20 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81444/t/Rare-comments-on-difficulty.html#reply-81444</link>
			<description><![CDATA[ Kameo turned out better than Star Fox Adventures, anyway.<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br>
<!--EZCODE LINK START--><a href="http://home.comcast.net/~cb007r/index.html"><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE FONT START--><span style="color:white;font-size:x-large;">CB007's GPT &amp; Game Review Archive</span><!--EZCODE FONT END--></div><!--EZCODE CENTER END--></a><!--EZCODE LINK END--></div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81444</guid>
			<pubDate>Mon, 06 Mar 2006 17:04:45 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81443/t/Rare-comments-on-difficulty.html#reply-81443</link>
			<description><![CDATA[ Snake Rattle n' Roll and Cobra Triangle were good too. They were a pretty good company in the NES era, but then again who wasn't better then?<div class='signature'>Caution children! Happy ice cream dancing for you!</div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Magical Yard Gnome)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81443</guid>
			<pubDate>Mon, 06 Mar 2006 15:53:25 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81442/t/Rare-comments-on-difficulty.html#reply-81442</link>
			<description><![CDATA[ I echo what Jameses said. Rare was only good for Goldeneye and TOADS THAT BATTLE.<div class='signature'>WE ARE MANY<br>
<!--EZCODE LINK START--><a href="http://p221.ezboard.com/bnzone75291">WE ARE ONE</a><!--EZCODE LINK END--><br>
<br>
<!--EZCODE IMAGE START--><img src="http://img9.imageshack.us/img9/8379/shimazu5rt.jpg"/><!--EZCODE IMAGE END--><br>
Nothing can stop me. Nothing. I swat away the greatest forces of nature like mere insects!<br>
And soon YOU will be swatted away...</div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TWEETER911)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81442</guid>
			<pubDate>Mon, 06 Mar 2006 15:45:36 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81441/t/Rare-comments-on-difficulty.html#reply-81441</link>
			<description><![CDATA[ Rare sucks. They haven't made a good game since Goldeneye, and considering their track record, I'm beginning to think that was either a fluke, or the only time they actually put all their heads together and cared about what they were doing. I was hoping that since Nintendo ditched them, they'd eventually disappear. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (James FP)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81441</guid>
			<pubDate>Mon, 06 Mar 2006 14:26:18 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81440/t/Rare-comments-on-difficulty.html#reply-81440</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Almost all of my favorite games (of the modern ones, at least) alienate a certain crowd. Most consumer products alienate somebody--why not videogames? <hr></blockquote><!--EZCODE QUOTE END--><br>
<br>
Yeah.  But to bring it back to a point I hinted at in my previous post, most often the person who will be alienated by games will be those that actually do want a challenge.  <br>
<br>
The common attitude I see now is that... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CRAWLand1000)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81440</guid>
			<pubDate>Mon, 06 Mar 2006 14:20:49 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81439/t/Rare-comments-on-difficulty.html#reply-81439</link>
			<description><![CDATA[ If I ever make a game (which I hope to do) and somebody brings up &quot;Well, what about the people who thought Katamari Damacy was a challenge?  How are we going to make this game enjoyable for them?&quot; my response is going to be &quot;We're not.  Fuck them.&quot; ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (KazuoSH)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81439</guid>
			<pubDate>Sun, 05 Mar 2006 18:08:47 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81438/t/Rare-comments-on-difficulty.html#reply-81438</link>
			<description><![CDATA[ Within the last couple years, there's been a few games cited as being brutally hard (DMC 3, Shinobi, Ninja Gaiden).<br>
 <br>
Next thing you know, there is a re-release of the game with an easier difficulty level (Ninja Gaiden Black, DMC 3, special edition...Let's not forget MDK 2 Armageddon for the PS2). <br>
<br>
I don't know how I feel about this. On one hand, we could not be getting challenging games at all--designers could make all games "fun" and "accessible" for everyone, which would... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Facilitypro)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81438</guid>
			<pubDate>Sun, 05 Mar 2006 17:52:13 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81437/t/Rare-comments-on-difficulty.html#reply-81437</link>
			<description><![CDATA[ From the other thread...<br>
<br>
<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>One way that the game is especially easy, almost annoyingly so, is in terms of figuring out what to do next. The game barely even gives you a chance to look around before trying to give the answer away. It seems like if you take more than 20 seconds to move on, you hear the voice over saying stuff like, &quot;You know, I'm here to help at any time&quot;. And if you don't go into the menu... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81437</guid>
			<pubDate>Sun, 05 Mar 2006 07:39:07 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81436/t/Rare-comments-on-difficulty.html#reply-81436</link>
			<description><![CDATA[ This coming from the company that made Goldeneye? (And yes, I'm aware the staff that made Goldeneye is no longer employed at Rare, but you'd think the company would want to keep up its traditions.)<div class='signature'><center>

<table><tr><td><img src=http://www.flyingomelette.com/ezboard/avatars/ulyaoth.gif></td><td></td><td align=left><font size=-2><i>My site - <a href=http://www.flyingomelette.com>Flying Omelette's Kitchen</a><br>My ezboard - <a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81436</guid>
			<pubDate>Sun, 05 Mar 2006 02:08:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81435/t/Rare-comments-on-difficulty.html#reply-81435</link>
			<description><![CDATA[ You can't make everyone happy.  A game is either for real gamers, or it isn't.  A game has to be decided from the beginning whether it will be challenging or not, because a good game is entirely based around its challenge.<br>
<br>
Adding a &quot;hard&quot; mode that has the same level design, but now the enemies take more hits or something, would be lame.<div class='signature'><hr>

"Perhaps one did not want to be loved so much as to be understood."

<br>-Orwell</div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81435</guid>
			<pubDate>Sat, 04 Mar 2006 23:32:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81434/t/Rare-comments-on-difficulty.html#reply-81434</link>
			<description><![CDATA[ ....whatever happened to having &quot;pussy mode&quot; for these new sissy gamers, and &quot;hard mode&quot;? Not having challenge alienates people who like to die on occasion.<br>
O_o<br>
*cough*<div class='signature'>WE ARE MANY<br>
<!--EZCODE LINK START--><a href="http://p221.ezboard.com/bnzone75291">WE ARE ONE</a><!--EZCODE LINK END--><br>
<br>
<!--EZCODE IMAGE START--><img src="http://img9.imageshack.us/img9/8379/shimazu5rt.jpg"/><!--EZCODE IMAGE END--><br>
Nothing can stop me. Nothing.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TWEETER911)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81434</guid>
			<pubDate>Sat, 04 Mar 2006 23:03:55 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81433/t/Rare-comments-on-difficulty.html#reply-81433</link>
			<description><![CDATA[ Bollox to them.<div class='signature'>Caution children! Happy ice cream dancing for you!</div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Magical Yard Gnome)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81433</guid>
			<pubDate>Sat, 04 Mar 2006 22:56:41 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/81432/t/Rare-comments-on-difficulty.html#reply-81432</link>
			<description><![CDATA[ I was just trying to edit that post to get rid of the emoticons, but when I do so, there's no button to submit the edit. Ezboard wins again.<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br>
<!--EZCODE LINK START--><a href="http://home.comcast.net/~cb007r/index.html"><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE FONT START--><span style="color:white;font-size:x-large;">CB007's GPT &amp; Game Review Archive</span><!--EZCODE FONT... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/81432</guid>
			<pubDate>Sat, 04 Mar 2006 22:50:14 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Rare comments on difficulty ]]></title>
			<link>http://flyingomelettespalace.yuku.com/topic/6618/t/Rare-comments-on-difficulty.html</link>
			<description><![CDATA[ <!--EZCODE AUTOLINK START--><a href="http://xbox360.ign.com/articles/693/693239p1.html">xbox360.ign.com/articles/...239p1.html</a><!--EZCODE AUTOLINK END--><br>
<br>
<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE BOLD START--><strong>IGN</strong><!--EZCODE BOLD END--<!--EZCODE EMOTICON START >: --><img src=http://www.flyingomelette.com/ezboard/emoticons/pissed.gif ALT=">:"><!--EZCODE EMOTICON END-->  Kameo was REALLY easy, surprisingly so. The game's only... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CLOUDBOND007)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/topic/6618</guid>
			<pubDate>Sat, 04 Mar 2006 22:47:10 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>