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        <title>Repetition</title>
        <link>http://flyingomelettespalace.yuku.com/topic/2637/t/Repetition.html</link>
        <description>
        <![CDATA[ How repetitive can a game be before it's considered repetitive. I mean, jeez. ANY game could be considered repetitive. Mars Matrix is repetitive. All you do is fly around and shoot stuff. Devil May Cry is repetitive. All you do is run around and chop stuff up. Metroid is repetitive. All you do is run down halls and shoot doors. Punchout is repetitive. All you do is punch guys over and over. 

I see arguments like this all the time, so it's gotten to the point where if I see someone say a game... ]]>
        </description>

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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/94867/t/Repetition.html#reply-94867</link>
			<description><![CDATA[ They overestimated themselves by calling it &quot;The World&#39;s Most Difficult Trick&quot;.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/94867</guid>
			<pubDate>Fri, 28 Sep 2007 20:06:52 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/94813/t/Repetition.html#reply-94813</link>
			<description><![CDATA[ I didn&#39;t think Lufia 2 was repetitive so much as it was &quot;Oh, no, not another one of these fucko fuckity fuck fuckin puzzles that&#39;s gonna take me
an hour to solve!&quot; Allright, I&#39;m probably exaggerating and it was mostly just that mowing down the grass part that made me want to mow down the
designer, but it seemed like they were specifically trying to have more <span style="font-style: italic;">variety</span> in the types of puzzles than your
typical Zelda game.
<br>
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (James FP)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/94813</guid>
			<pubDate>Thu, 27 Sep 2007 12:37:40 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/94778/t/Repetition.html#reply-94778</link>
			<description><![CDATA[ Going back to an earlier post, I wouldn&#39;t call Street Fighter 2 itself repetitive.  I think it&#39;s a great game.  There are a lot of characters to play
as, a lot of moves to use, and a lot of other characters to use those moves against.  It keeps the variety up.
<br>
<br>
But that&#39;s just Street Fighter 2 by itself.  I do think some other games in that genre are <span style="font-style: italic;">redundant</span>.  Even for
Street Fighter 2, did we really need Super Street Fighter II... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/94778</guid>
			<pubDate>Wed, 26 Sep 2007 13:14:01 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93883/t/Repetition.html#reply-93883</link>
			<description><![CDATA[ sorry then i apologize. my powers of deductive reasoning have failed me again! XD ]]></description>

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			<author>feeds@yuku.com (mobiusclimber)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93883</guid>
			<pubDate>Sat, 01 Sep 2007 01:13:12 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93880/t/Repetition.html#reply-93880</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Crawl and 1OOO wrote:</strong>
  <hr>

  <blockquote>
    my problem was in saying that something is only repetitive if that&#39;s all you do for the whole game.
  </blockquote>I&#39;m not sure why you keep repeating this. This was addressed in the very first post of this topic:
  <br>
  <br>
</blockquote>Yes, just because posts are old, that doesn&#39;t mean they&#39;re completely discredited. This isn&#39;t a fucking chat room. ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93880</guid>
			<pubDate>Sat, 01 Sep 2007 00:21:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93879/t/Repetition.html#reply-93879</link>
			<description><![CDATA[ <blockquote>
  my problem was in saying that something is only repetitive if that&#39;s all you do for the whole game.
</blockquote>I&#39;m not sure why you keep repeating this.  This was addressed in the very first post of this topic:
<br>
<br>

<blockquote>
  As long as a game is a variation on a theme, that&#39;s fine. i.e., you&#39;re doing the same thing but the challenge increases as you go.
</blockquote>
<br>
<br>
If you keep saying that because of FO&#39;s comments on Alundra 2, I... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93879</guid>
			<pubDate>Fri, 31 Aug 2007 23:38:01 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93873/t/Repetition.html#reply-93873</link>
			<description><![CDATA[ i&#39;m not trying to dismiss this argument about professional game reviews, but i was talking about myself, not someone from ign. i don&#39;t expect a game
magazine to beat a game before they review it. that would be IMPOSSIBLE. i don&#39;t even beat a game every time i review it. tho it would have to be b/c i
found the play experience to be so frustrating and boring or lousy (for whatever reason) that finishing the game just wasn&#39;t something i was ever going to
do. (an example of this... ]]></description>

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			<author>feeds@yuku.com (mobiusclimber)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93873</guid>
			<pubDate>Fri, 31 Aug 2007 18:36:27 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93803/t/Repetition.html#reply-93803</link>
			<description><![CDATA[ Also, sadly, all opinions are not created equal. Some people have thought more about their opinions, have a greater base of experience, and are even just plain
smarter than others.
<br>
<br>
That doesn&#39;t mean I can&#39;t respect opinions that are different than mine, but different opinions command different levels of respect.
<br>
<br>
Unfortunately, most &quot;professional&quot; videogame reviews do not deserve much respect.
<br>
<br>
As FO pointed out, most professional reviews are not... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93803</guid>
			<pubDate>Thu, 30 Aug 2007 02:01:33 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93794/t/Repetition.html#reply-93794</link>
			<description><![CDATA[ Another thing I should point out is that saying things are subjective is not some end-all, be-all way of resolving differences of opinions.  Yes, things are
subjective, but WHY?
<br>
<br>
If two people beat the same videogame boss, one person could think the boss was easy; the other could think the boss was challenging.  Can you only throw up
your hands and say, &quot;Well, it&#39;s subjective!&quot;  Or could there be some resolution?
<br>
<br>
Maybe both people actually had the same... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93794</guid>
			<pubDate>Wed, 29 Aug 2007 22:48:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93792/t/Repetition.html#reply-93792</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">mobiusclimber wrote:</strong>
  <hr>
  also, and maybe it&#39;s just that you use this as an example over and over b/c it really sticks in your mind, but it is starting to sound like what
  you&#39;re rreally unhappy w/ isn&#39;t so much the use of the word repetitive but that it has been used against a game that you love: alundra 2. i never got
  very far in that game for a number of reasons, but seriously, is this fight against the use of the word... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93792</guid>
			<pubDate>Wed, 29 Aug 2007 21:27:09 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93780/t/Repetition.html#reply-93780</link>
			<description><![CDATA[ it&#39;s funny b/c i really do agree w/ you up to a point. and maybe it&#39;s just splitting hairs right now. also, and i know you only mentioned this in
passing, but i think tedious is the way to describe an action that is repetitive, rather than being distinct from it. and also, we&#39;re talking about a game
in general as being repetitive, but usually there are certain parts of a game that are like that and it comes down to whether they&#39;re tediously repetitive
or actually fun. ever... ]]></description>

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			<author>feeds@yuku.com (mobiusclimber)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93780</guid>
			<pubDate>Wed, 29 Aug 2007 19:03:14 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93777/t/Repetition.html#reply-93777</link>
			<description><![CDATA[ Well, some things probably are objectively repetitive. A basketball player that practices by standing at the free throw line for hours, trying to sink shot
after shot, is doing something that almost must be considered repetitive.
<br>
<br>
However, a basketball player that would do that would be hoping to GAIN something from the experience. In that case, obviously, to improve his free throw.
<br>
<br>
I think that&#39;s the real distinction between something that is superficially repetitive,... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93777</guid>
			<pubDate>Wed, 29 Aug 2007 18:49:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93775/t/Repetition.html#reply-93775</link>
			<description><![CDATA[ <p>Another topic that has relevance to this is the <a target="_blank" href="http://flyingomelettespalace.yuku.com/topic/2755">Opinion = Anything Goes</a>
topic.
<br></p>

<p><br>
Also, I realize in hindsight that I might be implying that a game HAS to be as repetitive as Record of Lodoss War to be considered repetitive, which would be
in direct counter to Facilitypro&#39;s original post, but that isn&#39;t really what I mean.
<br>
<br>
I also feel the &quot;variety&quot; in games like Conker... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93775</guid>
			<pubDate>Wed, 29 Aug 2007 17:37:23 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93771/t/Repetition.html#reply-93771</link>
			<description><![CDATA[ <blockquote>
  video game review is an entirely subjective field. i&#39;ve bashed plenty of games that other people swear are the greatest games ever. (saga frontier, lufia
  2, drakkhen, fatal labyrinth...)
</blockquote>With the exception of Lufia 2, those are games that generally seem to be hated or at least disliked.
<br>
<br>
 

<blockquote>
  the terms used to describe the problems w/ a game is also subjective. you can&#39;t seriously quantify &quot;repetition.&quot; by your definition... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93771</guid>
			<pubDate>Wed, 29 Aug 2007 16:39:36 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93768/t/Repetition.html#reply-93768</link>
			<description><![CDATA[ video game review is an entirely subjective field. i&#39;ve bashed plenty of games that other people swear are the greatest games ever. (saga frontier, lufia
2, drakkhen, fatal labyrinth...) the terms used to describe the problems w/ a game is also subjective. you can&#39;t seriously quantify &quot;repetition.&quot;
by your definition NO game would be considered repetitive. there&#39;s always more than one thing in a game to do. so how can one person say something is fun
and another say... ]]></description>

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			<author>feeds@yuku.com (mobiusclimber)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93768</guid>
			<pubDate>Wed, 29 Aug 2007 16:12:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93760/t/Repetition.html#reply-93760</link>
			<description><![CDATA[ <blockquote>
  my only real point was that even if you do two things in game, those two things can get repetitive.
</blockquote>By that defintion, you could pretty much call any game &quot;repetitive&quot;.
<br>
<br>
Josh Becker once asked of Leonard Maltin&#39;s review of The Godfather something like, &quot;If The Godfather doesn&#39;t get four stars, what movie
does?&quot; So, I ask, if Alundra 2 has repetitive gameplay, than what game doesn&#39;t? The Alundra games might even have more... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93760</guid>
			<pubDate>Wed, 29 Aug 2007 14:46:58 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93757/t/Repetition.html#reply-93757</link>
			<description><![CDATA[ my only real point was that even if you do two things in game, those two things can get repetitive. even if you do twenty things in a game, doing them over and
over again in a similar manner can get repetitive. the puzzles in ffxii, for instance, are all the same variety. they don&#39;t have the same solution and are
all set up differently but they&#39;re the same type of push button maze puzzle over and over. same w/ lufia 2, it&#39;s all floor tile puzzles. the solutions
are different, but... ]]></description>

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			<author>feeds@yuku.com (mobiusclimber)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93757</guid>
			<pubDate>Wed, 29 Aug 2007 12:31:44 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93726/t/Repetition.html#reply-93726</link>
			<description><![CDATA[ When I see a review that says Alundra 2 is nothing but swinging a sword around, or that every puzzle is just hitting a switch and then running somewhere, or
that when you hit switch, blocks randomly fly all over the screen, that&#39;s not just an opinion, that&#39;s extremely way off-base.
<br>
<br>
Record of Lodoss War (Dreamcast version) on the other hand, can pretty much be beaten by doing little other than whacking enemies with a sword. I think maybe
<em>one</em> review of that game... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93726</guid>
			<pubDate>Tue, 28 Aug 2007 23:34:57 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93722/t/Repetition.html#reply-93722</link>
			<description><![CDATA[ i think you&#39;re going to the opposite spectrum. that&#39;s a way too lenient idea of what constitutes a repetitive game. using that theory, if i said that a
game was repetitive b/c you just swing your sword and it ALSO had you just pushing blocks over and over, then it wouldn&#39;t be repetitive. well, i&#39;ve
played lufia 2 and that game is REPETITIVE. why? there are the same rpg battles that we&#39;ve been playing forever randomly generated. then there are floor
tile puzzles. over and... ]]></description>

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			<author>feeds@yuku.com (mobiusclimber)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93722</guid>
			<pubDate>Tue, 28 Aug 2007 22:27:36 GMT</pubDate>
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			<title><![CDATA[ Re: Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/93683/t/Repetition.html#reply-93683</link>
			<description><![CDATA[ When I see someone say a game is &quot;repetitive&quot; a good litmus test is to try beating the game by doing only what the reviewer says is repetitive. For
example, that Alundra 2 review that said that the whole game was nothing but whacking things with a sword. Trying beating Alundra 2 by only whacking things
with your sword. What happens when you reach the first puzzle or the first platform-jumping part? ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/93683</guid>
			<pubDate>Mon, 27 Aug 2007 08:24:59 GMT</pubDate>
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			<title><![CDATA[ Repetition ]]></title>
			<link>http://flyingomelettespalace.yuku.com/topic/2637/t/Repetition.html</link>
			<description><![CDATA[ How repetitive can a game be before it's considered repetitive. I mean, jeez. ANY game could be considered repetitive. Mars Matrix is repetitive. All you do is fly around and shoot stuff. Devil May Cry is repetitive. All you do is run around and chop stuff up. Metroid is repetitive. All you do is run down halls and shoot doors. Punchout is repetitive. All you do is punch guys over and over. <br>
<br>
I see arguments like this all the time, so it's gotten to the point where if I see someone... ]]></description>

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			<author>feeds@yuku.com (Facilitypro)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/topic/2637</guid>
			<pubDate>Fri, 04 Oct 2002 23:52:21 GMT</pubDate>
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