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        <title>Let me be a Muppet Baby</title>
        <link>http://flyingomelettespalace.yuku.com/topic/2471/t/Let-me-be-a-Muppet-Baby.html</link>
        <description>
        <![CDATA[ I wish that there were more modern games that left something to my imagination. I'm starting to think that one of the biggest problems I have getting into games is because they've become incredibly literal and realistic, and as games strive for realism, more is played out on camera.

I know that open world games are supposed to be the best thing ever, but I don't really wanna get a job in a game or watch what I eat. I don't want to drive for fifteen minutes to get to the part where I get to... ]]>
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		<pubDate>Mon, 21 May 2007 21:50:15 GMT</pubDate>
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			<link>http://flyingomelettespalace.yuku.com/topic/2471/t/Let-me-be-a-Muppet-Baby.html</link>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/90930/t/Let-me-be-a-Muppet-Baby.html#reply-90930</link>
			<description><![CDATA[ I really do feel like using my imagination to fill in some of the gaps as a player is a key factor in my becoming engrossed in a game or not. Having part of
the game experience being my own ideas is both a reason to more fully embrace an imaginary world and a symptom of high-quality unknowns that sparked my
imagination to begin with. In keeping with Crawl&#39;s reference to literature, my vision of the unwritten in a way almost gives me extra room to find ways to
enjoy a game whose more... ]]></description>

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			<author>feeds@yuku.com (Amagons brother)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/90930</guid>
			<pubDate>Mon, 04 Jun 2007 01:37:29 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/90906/t/Let-me-be-a-Muppet-Baby.html#reply-90906</link>
			<description><![CDATA[ I&#39;ve been thinking about the argument of whether things in art in general should be explicit or left to the imagination.  In wider circles, it seems taken
for granted that things in games should be explicit.  But this is not the way it is in other art forms. 
<br>
<br>
The most blatant is literature*.  For that art form, literally every bit of sensory information is left to your imagination.  And it doesn&#39;t suffer for
that at all.  In a lot of ways, it&#39;s a good thing.   
<br>... ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/90906</guid>
			<pubDate>Sun, 03 Jun 2007 16:57:08 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/21408/t/Let-me-be-a-Muppet-Baby.html#reply-21408</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>I'm just wanting relevance in the time I spend playing a game... if the filler really adds something to the game in terms of mood, it can be enjoyable. If it doesn't, though, it's just tedious. I'd say that the good kind of filler would be in a game such as Eternal Darkness, in which wandering throughout the mansion in between finding pages added both continuity and atmosphere with falling sanity levels and strange... ]]></description>

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			<author>feeds@yuku.com (MaskedSheik)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/21408</guid>
			<pubDate>Wed, 30 May 2007 10:24:12 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/21407/t/Let-me-be-a-Muppet-Baby.html#reply-21407</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>It's the old Shadow of the Colossus riding around for 10 minutes to have a three minute fight.<hr></blockquote><!--EZCODE QUOTE END-->Well, that's if you already know how to beat a colossus.  If you're fighting one for the first time, it's riding around for ten minutes, then running in circles for half an hour.<br>
<br>
My guess is the strategy for trying to make the colossi even remotely puzzle-like was too piss you off... ]]></description>

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			<author>feeds@yuku.com (Captain Ladd Spencer)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/21407</guid>
			<pubDate>Tue, 29 May 2007 23:36:50 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/21406/t/Let-me-be-a-Muppet-Baby.html#reply-21406</link>
			<description><![CDATA[ I looked into it, but I was never a mapper, really. My brother will probably eat it up, though.<br>
<br>
Main thing for me is I end up feeling like games waste too much of my time with tedious animation and pointless filler. It's the old Shadow of the Colossus riding around for 10 minutes to have a three minute fight. Were there something to make that trek interesting or treacherous, okay, we're onto something... but as is, I don't have much reason to explore that world. I don't wanna watch... ]]></description>

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			<author>feeds@yuku.com (Amagons brother)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/21406</guid>
			<pubDate>Tue, 29 May 2007 23:24:20 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/21405/t/Let-me-be-a-Muppet-Baby.html#reply-21405</link>
			<description><![CDATA[ You might like Etrian Odyssey. It's deliberately old-fashioned.<div class='signature'>Caution children! Happy ice cream dancing for you!</div> ]]></description>

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			<author>feeds@yuku.com (Magical Yard Gnome)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/21405</guid>
			<pubDate>Tue, 29 May 2007 16:17:35 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/21404/t/Let-me-be-a-Muppet-Baby.html#reply-21404</link>
			<description><![CDATA[ My biggest complaint is that added &quot;realistic&quot; fluff slows games far too much, ruining whatever exhiliaration the game had to begin with.  I've said before that Pilotwings avoids laying on the tutorials and introductory screens and gets to the action pretty quickly.  The result is a game that moves simply and briskly, each level flowing into the next.  By contrast, most games today cushion the action with tutorials, cut-scenes, convoluted animations (like pushing a block, as you... ]]></description>

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			<author>feeds@yuku.com (MaskedSheik)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/21404</guid>
			<pubDate>Tue, 29 May 2007 12:22:21 GMT</pubDate>
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			<title><![CDATA[ Re: Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/reply/21403/t/Let-me-be-a-Muppet-Baby.html#reply-21403</link>
			<description><![CDATA[ I should say that I don't mind some of those games existing. I just would like to see other options better represented. ]]></description>

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			<author>feeds@yuku.com (Amagons brother)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/sreply/21403</guid>
			<pubDate>Mon, 21 May 2007 21:51:29 GMT</pubDate>
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		<item>
			<title><![CDATA[ Let me be a Muppet Baby ]]></title>
			<link>http://flyingomelettespalace.yuku.com/topic/2471/t/Let-me-be-a-Muppet-Baby.html</link>
			<description><![CDATA[ I wish that there were more modern games that left something to my imagination. I'm starting to think that one of the biggest problems I have getting into games is because they've become incredibly literal and realistic, and as games strive for realism, more is played out on camera.<br>
<br>
I know that open world games are supposed to be the best thing ever, but I don't really wanna get a job in a game or watch what I eat. I don't want to drive for fifteen minutes to get to the part where I... ]]></description>

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			<author>feeds@yuku.com (Amagons brother)</author>
			<guid isPermaLink="true">http://flyingomelettespalace.yuku.com/topic/2471</guid>
			<pubDate>Mon, 21 May 2007 21:50:15 GMT</pubDate>
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